Sorcerer
Base Class: Sorcerer

Magic courses through the worlds of the multiverse, both chaotic and orderly, weaved from the might of gods and the darkest of shadows. The magic that empowers you, however holds its domain in the negative emotions and abstracts. Hatred, greed and sorrow fuel the spells you cast, a force of malefic energy that can barely be contained.

Grim Presence

1st-level Malefic Soul feature

Perhaps not within your own control, but the terrible energies that flow through you have provided an unsettling presence. You gain proficiency in the Intimidation skill. You double your proficiency bonus when making checks with this skill.

Malefic Conduit

1st-level Malefic Soul feature

You are able to allow the malefic powers that are bound to your soul to manifest uninhibited. As a bonus action, you can enter a state of Malefic Conduit, which lasts for one minute. The state can end early if you are knocked unconscious, or you end it early as a bonus action. During this state, you gain the following effects:

  • When you make a concentration check, you can add your charisma modifier to the roll
  • When a spell you cast deals damage, it deals an additional 1d6 necrotic damage
  • At the end of your turn, you take necrotic damage equal to half your sorcerer level rounded down (to a minimum of 1).

At level 6 the additional damage you add to your spells increases to 2d6, and again to 3d6 at level 14. You can use this feature a number of times a day equal to half your proficiency modifier rounded down.

Arcane Corruption

6th-level Malefic Soul feature

You can use the unbridled power of your malefic magics to twist the spells of others to your own benefit. You gain the spell Counterspell, which does not count towards the number of spells known for you. In addition, while empowered by your Malefic Conduit, you can spend 3 sorcery points to cast Counterspell without expending a spell slot as a 3 level spell. When you do, and have successfully countered the spell, you can choose to do one of the following

Corrupting Reflection. You immediately turn the effects of the cast spell back upon the caster, using your Sorcerer spell save DC and spell attack bonus.

Corrupting Consumption. You consume the magics of the spell, gaining a number of sorcery points equal to half the level of the spell rounded down.

Overwhelming Presence

14th-level Malefic Soul feature

the foul power that courses through you bolsters your mind against those who would manipulate it. You can no longer be charmed or frightened.

In addition, as an action, you can target one creature within 30 feet that can see and hear you and force them to make a Wisdom save against your Sorcerer Spell Save DC. If the creature fails, they are frightened of you for one minute. They may attempt another save at the end of their turn to end the effect early.

Malefic Embodiment

18th-level Malefic Soul feature

Your connection to your corrupting power has enabled you to gain protection against other magical effects. You have advantage on Saving Throws against Spells while you remain conscious.

In addition, you no longer have limited uses of your Malefic Conduit feature.

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