Wizard
Base Class: Wizard

Able to predict futures, see long forgotten pasts, and having Visions of what is to come and what has already come, members of The School of the Prophet gain their power through attaining a Vision of their own future, whether it be of Fortune, of Power, or for some, even their own death. With these Visions they have attained great power, able to cast spells with ease, and usually not requiring a physical arcane focus. However, using this ability, for most, comes at a high cost.

Misty Visions

Spending a Spell Slot up to 5th level and a Bonus Action, you gain a Vision that foretells you of a single creature's next course of action they are going to take. The level of the spell slot spent dictates the potency of this Vision:

Spending a 1st level spell slot, you see the targets next attack, and if that attack is going to be used against you, that attack roll has disadvantage.

Spending a 2nd through 4th level spell slot, the target has disadvantage on all attacks they make against you on their next turn.

Spending a 5th level spell slot, the target's attacks have disadvantage against you for 2 rounds.

Prophet's Visage

As a bonus action, you can take on a Misty Visage for 1 minute. While this Visage is active, you do not need an Arcane Focus to use spells, and you ignore all Somatic Components. Using this gives you a level of exhaustion, and you cannot cast any spells on your next turn after it ends.

Prophet's Wit

You can expend up to a 5th Spell Slot as a reaction to gain Advantage on 1 or more spell saving rolls. The level of the spell slot is how many spell save rolls you can apply this Advantage to, the maximum being 5.

Visions of the Past

You can spend a spell slot of up to 5th level as a bonus action. The level of the spell slot spent is equal to how many minutes you can look into the past in your current location. Each time you do this, you gain a level of exhaustion.

Arcane Vision

You gain Truesight for 60 ft. You can also impose Disadvantage on your spell's save rolls for one target as a bonus action twice per long rest.

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