Base Class: Paladin
Paladins of the Oath of the Frog, sometimes referred to simply as Frogs, have bound themselves to the service of the Frog Queen, the patron deity of all frogs. They seek to spread the influence of frogs throughout the multiverse, and swear themselves to ideals of justice and equality. Wherever they go, these paladins are sure to find friends and allies.
TENETS OF FROGS
Paladins of the Oath of Frogs swear these tenets to the Frog Queendom.
Respect. All creatures are equal in eyes of the Frog Queen. Show respect to frogs and non-frogs alike.
Determination. The Frog Queen watches over you; with her aid you can overcome any challenge.
Integrity. You represent the entirely of the Frog Queendom. Always act with honor and decorum.
Duty. Your sworn duty is to advance the interests and ideals of the Frog Queen and the Frog Queendom.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Froggy Form. As an action, you can turn into a frog, using your Channel Divinity. You gain the benefits of the polymorph, but only as a but only as a frog, giant frog, or giant toad.
Froggy Battalion. As an action, you present your holy symbol and call forth your fellow frogs, using your Channel Divinity. You can summon a number of frogs equal to twice your proficiency bonus, a number of giant frogs equal to your proficiency bonus, or a number of giant toads equal to half your proficiency bonus.
The summoned frogs are friendly to you and your companions. Roll initiative for the summoned frogs as a group, which has its own turns. They obey mental commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The summons frogs disappear after 1 hour or when they drop to 0 hit point.
Frog Training
Also at 3rd level, you have learned to communicate with frogs. You learn to speak, read, and write Grippli and Grung. In addition, frogs and toads can understand your speech, and you gain the ability to decipher their noises and motions. Additionally, whenever you make a Wisdom or Charisma check when interacting with frogs or toads, your proficiency bonus is doubled if it applies to the check.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Frog Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Froggy
Starting at 7th level, your froggyness inspires your allies. Once per turn, when you and friendly creature within 10 feet of you makes an attack roll or a saving throw, they can roll a d4 and add the number rolled to the attack roll or saving throw.
At 18th level, the range of this aura increases to 30 feet.
Army of Frogs
Beginning at 15th level, your froggy friends aid you in battle. You can cast conjure animals at will, but only summoning frogs, giant frogs, or giant toads.
In addition, any frogs or toads you summon (including those not summoned with this feature) gain the following benefits:
- They can add you proficiency bonus to attack and damage rolls, and to the escape DC for their Swallow action.
- The damage of their natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
Frogification
At 20th level, you can channel the true power of the Frog Queen. You can use your action to gain radiate an aura of froggyness in a 30-foot radius, granting you the following benefits for 1 hour:
- While your allies are within the aura, they gain a long jump of up to 20 feet and a high jump is up to 10 feet, with or without a running start. In addition, they gain a swimming speed equal to their walking speed and can breath in water.
- The first time any enemy creature enters the aura on a turn or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or be turned into a frog, as if under the effects of the polymorph. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on any saving throws against this effect for its duration. The effect ends if the creature is ever more than 30 feet away from you. The effect can also be ended by a dispel magic or remove curse.
Once you use this feature, you can't use it again until you finish a long rest.
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