Base Class: Sorcerer
...
Hard Shell
At 1st level, you gain the power of being half construct and gain +2 to your AC and you can communicate with any construct. This display makes your skin slightly reflective and colder than a normal body's skin.
Steaming health
Steam constantly flows out from your mouth and wounds. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Trezonic Spark
Starting at 6th level, when you cast a spell that deals damage of fire, cold or force you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Wings of Freedom
At 14th level, you gain the ability to sprout a pair of wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them. The wings can evaporate throu simple clothes.
Mist of Fear
Beginning at 18th level, you can channel the dread presence of your the deepest pits of the inferno of the forge of creation, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
Comments