Wizard
Base Class: Wizard

Vagrants are often found excavating ancient ruins. As a Vagrant, you know magic that can help carry and transport valuable and sensitive items with you. You work endlessly to ensure the progression of research and knowledge whether it be for selfish gains or the betterment of society.

Vagrant's Pockets

2nd-level Vagrant feature

You can magically store an item or some non-living material into a glass bead. You may spend 1 minute to store up to 200 pounds into a bead.

You have a number of beads equal to your Intelligence modifier.

Superior Annotations

2nd-level Vagrant feature

You gain expertise in one of the following skills. Arcana, History, Nature, Religion, Medicine or Survival. You may choose another skill to have proficiency in at Wizard levels 6, 10 and 14.

Vagrant's Resourcefulness

6th-level Vagrant feature

You may eschew the material component of a spell up to 100 gold if it is not consumed by the spell. Spells that have a gold requirement that is consumed may be halved an amount of times equal to your Intelligence modifier.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Superior Annotations

You gain expertise in one of the following skills. Arcana, History, Nature, Religion, Medicine or Survival. You may choose another skill to have proficiency in at Wizard levels 6, 10 and 14.

Teleportation Adept

10th-level Vagrant feature

The spell *teleportation circle* is added to your spellbook, it is always prepared and does not count towards your daily preparations. You may set your own teleportation circle by casting the spell in the same location everyday for 1 week. You can have an amount of circles equal to half your proficiency bonus rounded down.

Superior Annotations

You gain expertise in one of the following skills. Arcana, History, Nature, Religion, Medicine or Survival. You may choose another skill to have proficiency in at Wizard levels 6, 10 and 14.

Vagrant’s Respite

14th-level Vagrant feature

When you begin a long rest you may spend a spell slot of any level to fuel a glowing orb which radiates with warm and comfortable energy. Each creature that rests near the orb gains 1d4 temp hit points. There are also bonus effects based on spell level used.

Superior Annotations

You gain expertise in one of the following skills. Arcana, History, Nature, Religion, Medicine or Survival. You may choose another skill to have proficiency in at Wizard levels 6, 10 and 14.

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