Base Class: Barbarian
Your innate magic comes from draconic magic and your inner fury that was mingled with your blood or that of your ancestors. Most often, barbarians with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given barbarian could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
Arcane Fury
At 3rd level when you take this subclass, you can only cast while Raging and can only learn spells that deal damage. You can still cast while two handing a melee weapon and you do not require material components that do not have a gold cost. You can apply your Rage damage bonus to any spell you cast and casting a spell maintains your Rage.
Spellcasting
When you reach 3rd level, your Rage draws from ambient magic which allows you to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the Sorcerer spell list.
Cantrips
You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots
The Path of the Draconic Fury Magic Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level sorcerer spells of your choice, all of which must be spells on the sorcerer spell list and must deal damage.
The Spells Known column of the Path of Mana Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must deal damage and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be a damaging spell.
Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since your Rage draws in ambient magic . You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Path of Mana Spellcasting
|
BARBARIAN Level |
Cantrips known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Quickened Spell
When you cast a spell that has a casting time of 1 action, you can change the casting time to 1 bonus action for this casting. You can do this an amount of time equal to your charisma modifier bonus, it resets after a long rest.
Draconic Fury
At 10th level, whenever you enter a Rage you can use a spell slot, roll 1d10 to determine an element and enchant the weapon you're wielding with the rolled element, adding an additional 1d4 for a 1st level spell slot to that weapon's damage, this dice changes depending what level spell slot you use, (1st 1d4 / 2nd 1d6 / 3rd 1d8 / 4th 1d10). Making it magical for overcoming resistances and if its a dragon there immunity acts like if was resistant to that damage only to your weapon attacks to nonmagical weapons. Should you drop or throw your weapon, it immediately loses the enchantment once it hits or misses, stowing the weapon does not disenchant it and you cannot enchant any other weapons until you Rage again. You also resist damage of that elemental type for the duration of your Rage, if you already resist it naturally you become immune to that damage type instead.
| d10 | Damage Type |
|---|---|
| 1-2 | Acid |
| 3-4 | Cold |
| 5-6 | Fire |
| 7-8 | Lightning |
| 9-10 | Poison |
Mastered Draconic Fury Magic
You chose 2 options between the 4.
Draconic Bloodline. You grow a pair of dragon wings from your back, gaining a flying speed equal to your current speed.
Barbarian Fury. When you rage you are resistant to every damage except Psychic damage.
Draconic Spellist. you gain the spells shield,misty step,haste and, banishment.
Mindless Fury. When you are raging you cant be charmed or frightened.
Comments