Base Class: Warlock
Your patron is the One Above All, Master and Mistress of the Universe and creator of all you see and hear throughout the cosmos. Her motivations are unknowable save by her chosen few. His will is the continuation of all that is around you and the stories woven by his creations. The One Above all can be the DM, Stan Lee's Ghost, or any other World Builder.
Expanded Spell List
Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The One Above All Expanded Spells
1st Animal Friendship, Disguise Self
2nd Alter Self, Spiritual Weapon
3rd Nondetection, Revivify*
4th Banishment, Polymorph
5th Arcane Hand, Legend Lore
*This spell requires GM approval each time it is cast as a warlock spell. All material components must be paid as normal
Try That Again
Starting at 1st level, your patron bestows upon you the ability to see roughly three seconds into your future. When you take any action or bonus action on your turn that requires a d20 roll that is confirmed to be a failure you may reroll and take the new result.
Once you use this feature, you can't use it again until you finish a short or long rest.
Help, Need a Little Help
Starting at 6th level, your patron starts caring about your continued success. When you take damage, you can use your reaction to magically switch places with a willing ally up to 60 feet away.
Once you use this feature, you can't use it again until you finish a short or long rest.
What Just Happened
At 10th level your patron has started to enjoy messing with you and your foes. As an action you can switch places with any creature of your size or smaller, if the creature you have switched with is unwilling they must make a Wisdom saving throw against your warlock spell save DC.
On a failed save the targeted creature assumes your appearance and you assume theirs. This is an illusury effect. A creature may spend an action to disprove the illusion by making an Intelligence Investigation check against your warlock spell save DC. The illusions last for one minute or until either of the creatures affected are incapacitated or killed.
Once you use this feature, you can't use it again until you finish a short or long rest.
I Know Right!
At 14th level, your patron has gifted you with the ability to share the truth with your foes. As an action, choose a creature you can see within 60 ft feet of you. It must make an Intelligence saving throw against your warlock spell save DC. On a failed save, it is stunned for 1 minute or until the creature takes any damage.
While under these effects, the creature thinks on its life up until this point considering how it could possibly have been so blind to the truth, and makes a considerable effort to rethink its life choices.
You must finish a short or long rest before you can use this feature again.
Previous Versions
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12/19/2018 2:44:30 AM
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61
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0.1a
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Coming Soon
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