Fighter
Base Class: Fighter

a figther that is centered in blasting with enormouse arcane energy

Specialization Spellcasting

at 3rd level

Spell Slots per Spell Level
Fighter Level Cantrips Known Spells Known 1st 2nd 3rd 4th
3rd                              2                            3            2      -       -      -
4th                              2                            4            3       -      -      -
5th                              2                            4            3       -       -      -
6th                              2                            4            3       -       -      -
7th                              2                            5            4       2      -      -
8th                              2                            6            4       2      -      -
9th                              2                            6            4       2      -      -
10th                            3                            7            4       3      -      -
11th                            3                            8            4       3      -      -
12th                            3                            8            4       3      -       -
13th                            3                            9            4       3      2      -
14th                            3                          10            4       3      2      -
15th                            3                          10            4       3      2      -
16th                            3                          11            4       3      3      -
17th                            3                          11            4       3      3      -
18th                            3                          11            4       3      3      -
19th                            3                          12            4       3      3     1
20th                            3                          13            4       3      3      1

Spells Known of 1st Level and Higher
You know three 1st-level wizard spells of your choice, two of which you must choose from the evocation spells of any spell list.

The Spells Known column of the Specialized Arcana Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be a evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic

Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

evocation burst

At 3rd level

when you cast a spell that have a saving throw and from the evocation school creatures within 5ft of you have disadvantage on the save.

When you hit a creature with a spell attack with a spell of lvl1 or higher fro the evocation school your next weapon attack would deal an additional +d6´s equal to the spell level+1

arcane rejuvenation

at 7th level

when you use your second wind ability you also regain a spell slot this spell slot can be froma level equal to half your proficiency rounded down

you gain an extra use of second wind

overflowing evocation

At 10th level

when you use your action surge ability elemental energy erupts from you choose from acid ,lightning, thunder, fire, cold every crature you choose within 10ft of you makes a dexterity saving throw or take 3d6 of the chosen damage or half as much on a succesfull one .you can spend a spell slot to deal 1d6 more damage per spell slot used.

Critical magic

Starting at 15th level,

Your spell attacks score a critical hit on a roll of 19–20.

when you cast an evocation spell you cant roll lower than 3 on the die

exhausted double evocation

At 18th level,

when you cast an evocation spell of one action the spell activates a second time at the same level and exact same target or direction.both count for evocation burst

you cant use these feature again until you finish a long rest or gain 3 levels of exhaustion.

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