Paladin
Base Class: Paladin

Oath of the Romantic
There are few heroes as pure and romantic as paladins that follow the Oath of the Romantic. They are a charming aesthetes at heart, who seek to overcome the daily doldrums of life by traveling the land in search of truth, beauty, romance, and true love, defending innocence and love, and seeking adventure. Along the way they often steal the hearts of the young and lighten the spirits of the elderly. Their romantic outlook is such that they can always imagine a purer life just over the next ridge. Thus, most try to never stay in one place for long and instead wander, often from tournament to tournament dedicating their performance to an admirer or lover. These paladins also adventure to fulfill promises made to those with whom they’ve fallen in love, retrieve an item of beauty and love, or for some other romantic cause – including the simple romanticized notion of adventure. More often than not, these paladins take nothing too seriously but their quest for passion.

Tenants of the Romantic
The tenets of the Oath of the Romantic are found in abiding by one’s heart and soul. It encourages followers to experience the inherent conflicts the may arise between feeling and proper action, and gives guidance on the right course, by following four key tenets.

*Romanticism. Glorify in the truth of your emotions and individualism, follow your heart to your true destination, find rapture in new love and the tide o romance, exalt in the arts and aesthetics, and honor the beauty of nature .

*Courtly Love. Embrace the nobility and duality of true and courtly love—the erotic desire and spiritual attainments, the passion and discipline, the humbling and exalting, the human and transcendent .

*Gallantry. Always demonstrate your quality, through courtesy, refined merriment, and proper behavior .

*Chivalry. Believe in and defend the church, respect and defend the weak and those in love, do not recoil before the enemy, remain faithful to your pledged word, be generous and give largesse to all, and be champion of the good against evil .

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Love’s Guardian: You issue a challenge that compels other creatures to do battle with you rather than your ally. You select one allied creature within 10 feet of you. Any enemy creatures that you can see within 30 feet of you that targets your ally must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it can’t willingly move more than 30 feet away from you and the creature has disadvantage on attack rolls against creatures other than you. This effects ends on the creature if you are incapacitated or die of if the creature is moved more than 30 feet away from you.

Turn the Unholy: As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can us the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

charm person, [Tooltip Not Found]

5th

warding bond, enthrall

9th

beacon of hope, remove curse

13th

aura of purity, guardian of faith

17th

commune, geas

Poetic charm

 At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in Performance. In addition, your proficiency bonus is doubled for any ability check you make that uses Persuasion.

 

Purity of Spirit

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Heroic Rapture

Using your action, you are surrounded by a palpable feeling of rapture. For 1 minute, you gain the following benefits:
• At the start of each turn, you gain 10 temporary hit points.
• You can treat all Strength and Constitution saves and checks as Charisma saves and checks and gain advantage on all Charisma saves and checks.
• You gain advantage on death saving throws.
• You can expend 5 hit points from your pool of Lay on Hands healing to end one of the following conditions affecting the target: charmed, frightened, paralyzed, poisoned, or stunned.

Derring-Do

Starting at 7th level, you may add your Charisma modifier (if positive) as a bonus to all ability checks for one round, all saving throws (including death saving throws) for one round, Armor Class for one round, or a single damage roll. The bonus must be applied at the beginning of the round before any rolls are made.

Previous Versions

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6/7/2021 1:31:20 PM
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