Barbarian
Base Class: Barbarian

Imbued with the power of a certain war god, you are a Chosen Champion. Your connection to your god has transformed you into a force to be reckoned with. You are a master on the battlefield, able to cause massive amounts of damage and shake off normally mortal blows. 

Vengeance

Starting at 3rd level, when an opponent hits you with a melee attack, you may automatically use a bonus action to attack them in return.

Perpetual War

At 3rd level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.

Undaunted

The strength of a warlord's will is that of legend. When you reach 6th level, you gain proficiency in Wisdom saving throws.

Additionally, you cannot be charmed or frightened, as your conviction to your cause is truly unshakeable.

Avatar of War

Once during your rage as an bonus action, you can channel your spirit to enlarge your body to suit it's size.

  • Enlarge: Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category - from Medium to Large, for example. If there isn't enough room for you to double in size, you attain the maximum possible size in the space available. Until the effect ends, you also has advantage on Strength Checks and Strength saving throws. Your Weapons also grow to match your new size unless they are otherwise already accommodating. While these Weapons are enlarged, your Attacks with them deal 1d4 extra damage.

This effect lasts for the duration of the rage. If anything were to cancel this effect early, you cannot use this feature again until your next rage. Additionally, you can only use this feature a number of times equal to your Constitution modifier before needing a long rest to restore it's uses.

Cry Havoc

At level 14, whenever you score a critical hit with a melee weapon attack, each enemy within 60 feet of you that can hear you must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failure, they are frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each ally within 60 feet of you that can see and hear you can then use their reaction to make a saving throw, move up to half their speed, and make a weapon attack.

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