Paladin
Base Class: Paladin

The Oath of Freedom has existed for as long as men have chained others to their will. Wherever voices cry out for freedom, the Oath can be heard. They have many names - Chainbreakers, Skyknights, Dragoons, but whatever they are called, they are seen as a symbol of hope, a rallying cry to the oppressed. Taking the oath is a commitment to the world, and a commitment to yourself. You will not let yourself be chained, nor suffer to see others chained. Your resolve, and utter belief in liberty for all beings, power the divine energy flowing through you, and allow you to soar through the sky, free from the bonds of the earth.

 

Tenets of Freedom

 

Break the Chains - No being should live in slavery. Suffer not the crack of the whip.

Beholden to None - Your fate belongs to you and no other. Take hold and be free.

Liberty for All - Freedom is every man's right. Defend it with every fiber of your being.

Reach for the Sky - Not even the earth can hold you, the sky is yours to soar, if you but reach out and grab it.

Channel Divinity

Break their Chains. As an action you present your holy symbol and call to the sky. All creatures you designate within 30 ft of you gain the benefit of the freedom of movement spell until the end of their next turn. 

Sky Dive. As a bonus action, you may call upon the winds and sky to carry you high, only to strike back down at an enemy. Until the end of your turn you gain a fly speed equal to your movement speed and if you move at least 10 feet before your next melee weapon attack, you have advantage on the attack roll. You also deal an extra 1d6 points of thunder damage to the target for every 10 feet you moved before attacking.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Freedom Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Freedom Spells

Aura of wind

7th- and 18th-level Oath of Freedom feature

You emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In addition, if you aren’t incapacitated, the walking speed of any ally who starts their turn within 10 feet of you increases by 5 feet until the end of that turn.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Aerial Intervention

You can fly through the air to aid a besieged friend. When an ally you can see within 60 ft of you is attacked by another creature, you may use your reaction to fly to within 5 feet of the ally. This movement does not provoke attacks of opportunity but your movement must end with you adjacent to both your ally and the creature attacking them. If you do, you may impose disadvantage on the attack roll.

Lord of the sky

20th-level Oath of Freedom feature

The winds are forever your ally. Your gain a fly speed equal to your walking speed. Additionally, you can use an action to gain the following benefits for 1 minute:

  • No restraints can hold you. You gain the benefits of the freedom of movement spell for the duration of this ability, and standing up from prone only costs 5 feet of movement.
  • Your movement speed increases by 20 ft.
  • After you move 60 feet or more on your turn, if your next attack hits, it becomes a critical hit. This only applies to the first attack you make each turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2021 8:39:06 PM
32
4
--
Coming Soon
6/7/2021 8:50:10 PM
35
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes