Druid
Base Class: Druid

The Circle of Tranquility is meant to fulfill a sort of peace loving hippie niche for druids, its for the druids that are super chill and just want to relax, the kind who would rather talk things out first, spend all day as a duck floating in a pond, or blaze it up with some new friends. This is for the druids who hate responsibility, dislike violence, and want to keep everyone safe and healthy. 

 


 

Enhanced Wild Shape

As it turns out, the most important aspect of shapeshifting is to stay relaxed and embrace the new form, something you're naturally talented at.  At 2nd Level, your Wild Shape form lasts twice as long (equal to your druid level in hours), you get a third use of the Wild Shape ability, and while in the form you can ignore the VSM Components and cast your Druidic cantrips.

 


 

Path of Serenity

Feeling your peaceful aura, no creature can bring itself to inflict harm upon you. Starting at 2nd level, for 8 hours, any creature who targets you for an attack or harmful spell must first pass a Wisdom saving throw (based on your druid spell save DC). If it fails, it decides against attacking you, and must either choose a new target or fail the attack all together. You can activate this effect as a bonus action, but once you do, you can't do so again for 1 minute, and if you try to attack or injure another creature the effect will end. If the creature succeeds the save, it is immune to this effect for 1 hour. This ability doesn't protect you from area effects.

This ability is inherent to your Wild Shape form, which while active causes this ability to become permanent. Instead of ending when you attempt to attack or injure another creature, the creature instead is immune to the effect for 1 hour. Allies of the creature you attacked that could see or hear you have advantage on their Wisdom saving throws to attack you, if you kill, they will be immune to the effect.

 


 

Emissary of Peace

Attempting to settle a moral dispute by demonstrating who can hit harder is ridiculous, instead, lets just blaze it up and settle this dispute with words. At 6th level, whenever you make a Charisma check to calm violent emotions or to counsel peace, you have advantage on the roll. You must make this entreaty in good faith; it doesn't apply if proficiency in the Deception or Intimidation skill applies to your check.

You also gain proficiency in the Performance or Persuasion skill (choose one), if you are already proficient with the one you chose, your proficiency bonus for that skill is doubled.

 


 

Tranquil Aura

Everything just feels better with you nearby, so spread the peace and love. At 10th level, while Wild Shape is active, all non-hostile creatures within 30 ft heal 1 hp every minute and gain advantage on saving throws against being Frightened or Poisoned.

 


 

Magical Beast

Beginning at 14th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components. You are able to cast upto 3rd level spells.

 


  

Note:

I'm not really happy with the level 14 ability, but i couldn't come up with something that seemed thematic, or that related to the overall theme of the sub class, so if you have any ideas on what could work, leave a comment.

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