Base Class: Paladin
Tenants of Adventure
Bravery. Face the unknown with with zeal
Cunning. Always do your best to be prepared. Know yourself, and know your enemy.
Legacy. Mortals can only do so much no matter how important. Leave something for the people who come next to carry on.
Discovery. The world is big, bigger than any one person can ever know. It is your duty to find things that people can hardly fathom
Oath Spells
3rd-level Oath of the Watchers feature
You gain oath spells at the paladin levels listed in the Oath of the Watchers table. See the Sacred Oath class feature for how oath spells work.
Oath of the Watchers Spells
| Paladin Level | Spells |
|---|---|
| 3rd | identify, longstrider |
| 5th | magic weapon, pass without trace |
| 9th | create food and water, tiny hut |
| 13th | guardian of faith, divination |
| 17th | cloudkill, scrying |
Channel Divinity
3rd-level Oath of Adventuring feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Divine Scouting. You can use your Channel Divinity to add skill and the favor of the divine to grant you the ability to read the land like a book. For one hour, you gain advantage on Wisdom (Survival) checks, and you are proficient in Perception and Investigation.
Terrifying Accuracy. You can use your Channel Divinity to make even the most fearsome beasts quake in fear. As an action, you load a special round into a ranged weapon and make a ranged attack at a target creature. On a hit, instead of damage the round lets out a loud booming sound. All hostile creatures in a 20 foot radius must make a Wisdom saving throw against your spell DC. If they fail, they are frightened for 1 minute or until they are dealt damage. On a miss, the slug magically returns to the barrel for the next attack.
Ranged Smites
3rd-level Oath of Adventuring feature
The Oath of Adventuring gives you the ability to use the Divine Smite or "Smite" spells on Ranged Attacks in exchange for forgoing Heavy Armor.
While this ability can be used for any ranged weapons, it was partially created to facilitate the use of firearms.
Aura of Awareness
7th-level Oath of Adventuring feature
You cast a holy aura that prevents you and your allies within ten feet from being Blinded or Deafened while you are conscious. This aura increases to 30 feet at level 18.
Wary Traveller
15th-level Oath of Adventuring feature
Your time traveling has made it so you are wary of danger and know how to get out of the thick of things when pinned down. For 8 hours, you gain a bonus equal to charisma modifier to Passive Perception, as well as Advantage on Initiative and a resistance to Damage from Traps.
Free Spirit
20th-level Oath of Adventuring feature
You channel the speed of the gods within yourself. As an action, for 1 minute, your speed increases by 30 and you whiz through the battlefield unimpeded by Difficult Terrain.
The Gods also bless your senses, giving you Truesight for the duration.
Your Ranged Attacks deal an extra 2d8 Force damage as the power of the Gods blasts forth your ammunition at exceptional speeds
Previous Versions
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7/15/2021 11:41:45 PM
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Coming Soon
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