Base Class: Wizard
Following this path as a wizard you will use puppet to your advantage and craft em, but along the way you will lose a lot.
Rule of the doll
As soon as you hit 2nd level you will lose the ability to use any type of weapon other than the dagger. Since you can already use puppet CONJURATION, ABJURATION, NECROMANCY, ENCHANTMENT SPELL ARE HIGHLY NOT RECOMMENDED because your puppet will turn on you and you will need to take an action to calm it down.
1st puppet
At 2nd level, you will be capable to create your first puppet which you’ll be able to mold. Really talk with your DM about what the puppet in question actually is, cause it can be anything up as long as it’s a construct. So yeah really talk with him/her about it. (Btw you can have an infinite amount of puppet but only use one at a time) Now how it works
- controlling the doll all the concentration you have so you can’t cast spell that requires concentration.
- you can give it 1 order by turn (this number will increase trough out your journey).
- they will have to follow you around take that into count (imagine having an really edgy puppet might cause you a disadvantage to charisma)
- the creation of the doll itself, so as an example if you want to create a custom puppet you will need what you want to put in it and the material it’s gonna be out off plus twice the amount of gold that all of the tools and the material costs. As an example if you were to create an humanoid that’s made out of wood and have a longsword in the arm the gp cost could be 30gp (longsword) + 10gp (wood cost). If you want your puppet to be a spell channeling one ( you’ll see later at 6th level ) you will need quite a lot of gold, if you want your creation to be able to launch cool firebolt and acid surge you’ll need an elemental gem. If you simply want an animated armor or a vox seeker just look at what are they made out of and double the price.
- in the 2nd point i talk about order and what i mean by that is you can choose to make it move attack etc...
- a puppet can’t go 30ft away from you. If it does I’ll simply spot working and fixe in time.
- as soon as a puppet you falls yo 0 hp it will deactivate and come back 4 turn after full hp
Arcane doll
At 6th level, you are now able to cast spell trough a doll but it takes a ritual and an elemental gem. The explanation is quite short but to explain how it works I’ll present an example and add rules so as an example with the "best" spell fireball it requires a vocal component forget it, so yeah if you are casting a spell via your puppet ignore vocal component. So if you would like to cast fireball you can also cast it from the puppet. So as an example : if an enemy wizard cast silence and entangle on your puppet could still cast spell.
OPTIONAL RULE
If you chose to transform a puppet into a catalyst for your spell your dm can make it subject to a wild magic chart
Magic strings
Starting at 6th level you create a better connection with the doll you own that let’s you move them around better. As a free action 3+int mod time peer short rest you can move one of your puppet across the battlefield (15ft)
Better communication
Now that you reached 10th you can give your puppet(s) 2 order a turn
Asserting dominance
As an 14th level wizard you can cast the animate object and command spell at will.
The master of the group
You learned trough out your life spend that this is a difficult art but you mastered, it so now at 14th level you can now control 2 puppets at a time. Just apply the old rule with 2 dolls
Previous Versions
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6/24/2021 9:47:25 PM
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