Ranger
Base Class: Ranger

The name Sea Dog is a term of endearment bestowed upon the most skillful and hearty of sailors; a ranger who follows in these footsteps likewise strives to become a fierce and relentless mariner. Charged with maintaining peace over the seas off the realm, Sea Dogs are never far from a fight. Your experience aboard cramped vessels alters your fighting style in unique ways, making you both a crafty and fearsom duelist. Whether hunting sadistic cults, slaying sea monsters, or dispatching pirate crews at the plea of merchant vessels, there are few more suited to locate and combat the dangers that seek refuge both above and below the waves.

Sea Legs

At 3rd level, your extended time atop the waves gives you a dexterous edge, especially against those who have lost their footing. 

When you make a weapon attack against a creature who is Prone or whose speed is reduced to 0, you may do so with Advantage regardless of your distance from the creature.

If your attack roll against such a creature would have already benefited from Advantage, you may reroll one of the dice once.

Deck Hand

Starting at 3rd level, your athleticism as a deck hand begins to shine. 

When you aren’t wearing heavy armor or using a shield, you have a climb and swim speed equal to your walking speed. 

Belowdeck Brawler

At 7th level, your experience fighting in cramped quarters has led you to utilize your mobility in other ways.

When you end your turn with at least 15 feet of movement remaining, you gain a +2 bonus to Dexterity saving throws and Armor Class against melee attacks until the start of your next turn. 

Repel the Boarding Party

At 11th level, your masterful skill makes you suited to address larger numbers of approaching foes.

You may make an Opportunity Attack against a creature the first time they enter your reach on a turn. If the attack hits, you regain the use of your Reaction. 

Sea Dog’s Dominance

At 15th level, your ferocious dueling ability strikes fear into the hearts of your foes. 

When you hit a creature with 2 Weapon Attacks in the same turn, you may make an additional weapon attack against that creature as part of the same attack. When you hit a creature with 3 or more Weapon Attacks in the same turn, that creature becomes Frightened of you until the end of your next turn. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2018 1:54:00 AM
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