Base Class: Barbarian
Barbarians of the path of the rabbit can be seen darting around the battlefield, hopping from foe to foe.
Rabbit's Flight
when you choose this path at third level you gain the ability to dart around the battle field as fast as a rabbit.
you can now take the dash action as a bonus action or reaction.
your base movement speed increases by 10.
improved bunny hop
your bunny hop ability is increased by 10 in both height and length
rabbit's rage
while raging-
You have advantage on Wisdom (Perception) checks
Additionally, you gain a burrowing speed of 10 feet. Other creatures of size Medium or smaller may travel through your burrowed terrain with a successful DC 12 Athletics check for every 5 feet traveled, and their walking speed is reduced to 10 feet
opportunity attacks are made at disadvantage against you when you take the dash action, bonus action, or reaction.
battle bunny
you can make an opportunity attack against enemies even if they take the disengage action.
improved rabbit's foot
your rabbit foot attack is increased by 1d8,
2d8 at 11th, 3d8 at 12th, 4d8 at 13th, and so on.
lucky rabbit
you gain access to 3 luck points per long rest
nimble bun
you count as one size smaller for squeezing through small places, and you can move through a Medium or larger creature or object's space, hostile or friendly, without spending additional movement. You have advantage on Dexterity checks to maneuver through narrow spaces. Also, you are no longer slowed by nonmagical difficult terrain.
prey sense, you can no longer be supprised.
super speed bunnyyy
at level 14 you can tap into your pure speed as a rabbit.
as an action you can dask and move up to 100 ft in a straight line. a sonic boom can be heard up to 300ft away as the sound bearer is broken. all creatures in 5ft of that 100ft line need to make a dexterity saving throw or take 10d6 thunder damage.
this ability can only be used once per long rest.
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