Rogue
Base Class: Rogue

You are no one and everyone. The Impostor has dedicated
their lives to inhabiting someone else. They have followed
and studied all different races and cultures in their travels.
They have analyzed heir appearance and quirks, their gate
and speech patterns, and the sound of their voice. The
Impostor keeps these little subtitles and uses them as a
weapon. They get to the core of who a person is and dissects
them in order to lie their way into getting what they want.
The Impostor has mastered their craft to the point that their
close friends and allies might not even know who they truly
are.

 
 

Tools of Deception

At level 3 once you have decided that you want to be anyone
you see then the work begins. You have studied and observed
and learned the tricks of your trade.

 
 

In someone else's shoes

  •  You gain the ability to create a disguise very quickly. On a
    successful stealth roll you may also apply a disguise on
    the same action. If you take the hide action you may also
    use your disguise kit as a bonus action. These are basic
    disguises only. You can not create a disguise for anything
    that is a size larger than you. Disguises can only be made
    of someone or something with a humanoid form. This can
    include demons or fey. It is up to the DM's discretion who
    or what you may impostor.
  • The impostor can take an 10 minutes to create a flawless
    disguise. It can only be based on someone they have
    studied for at least 1 minute that week. Given the time and
    materials the impostor is able to completely replicate a
    person they want to impersonate. All perception checks to
    see through the disguise are done at disadvantage. You
    can create a flawless disguise a number equal to your
    charisma modifier per day.
  • You gain advantage on charisma (deception) and charisma
    (performance) checks while in a flawless disguised.
 
 
 

Friend or Foe?

  • At level 9 you are now able to utilize your mimicry skills on
    the battlefield. You gain the ability to create disguises at
    lightning speed and move your way through the battlefield.
    You may use your action to create a hasty disguise of a
    creature on the battlefield that you can see. If you are
    hidden it can be done as a bonus action.
  • While you are disguised, allies of the person you are
    disguised as become hesitant to attack you. When such a
    creature targets you with an attack while it is within 15
    feet of you, you can use your reaction to attempt to sway it.
    The creature must make an Intelligence (Investigation)
    check (DC 8 + your proficiency bonus + your Charisma
    modifier). If you are wearing a disguise created with your
    Flawless Disguise feature, the check is made with
    disadvantage. On a failed check, the creature must choose
    a different target, or the attack automatically misses. You
    can use this reaction a number of times equal to your
    Charisma modifier, and regain all expended uses when
    you finish a long rest.
  • If you are disguised as a creature then you may attempt to
    hide in plain sight. As long as you are within 15 feet of an
    attacking creature and there are multiple opponents you
    may try to appear as an opponent's ally. You may roll
    deception instead of stealth to hide and you do not have to
    be behind any sort of cover
 

In the heat of battle

  • You may now create a battle disguise as a bonus action.
  • Your words and actions are so convincing that you can
    compel others to believe that someone else is the
    impostor. When an opponent begins their turn within 15
    feet of you and you are wearing a disguise you have the
    chance persuade them to attack another ally that is within
    15 feet instead. You must make a charisma (persuasion)
    roll and the enemy must make an opposed Wisdom
    (Insight) check. If you are wearing a flawless disguise then
    you roll with advantage. If successful the opponent moves
    and attacks the enemy you are disguised as instead of you.
    You may do this an amount of times equal to your
    proficiency modifier per long rest.
  • You have become a master at blending into battle. When
    you use your deception to hide you may add your
    charisma modifier to the roll.
 

Thief’s ReflexesLike looking in a mirror

  • You have become a master of disguise. You may make a
    perfect replica of the person's face and clothing at only a
    small glance. You may create your flawless disguises as a
    bonus action.
  • Now you may use your in the heat of battle ability with an
    enemy who is within 30 feet of you and they can attack an
    enemy that is 30 feet away from them.
  • You may now hide in plain sight within 30 feet of your
    enemies.
  • You gain expertise with your disguise kit and deception
 

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