Barbarian
Base Class: Barbarian

This path channels the power and brutality of the Brute Wyvern, the Deviljho, being passed down by a magical bloodline, an ancient curse, or possession of the monstrous spirit. You encompass parts of the Wyvern's characteristics and traits, from how is fought or to how it is.

Savage Recklessness

You embrace the ravage destruction of the Deviljho itself, causing you do be more reckless but more destructive in the process. Beginning at 3rd level, when you use the feature Reckless Attack as you main attack, on a successful hit, you role additional damage equal to 1d4. This features damage die increases when you reach a certain level, from 7th level to 1d6, 13th level to 1d8, and 17th level to 1d10.

Shoulder Dash

Instead of traditionally using your weapon for an attack, you use the toughness of your body to use as weapon. Beginning at 6th level, when you use a bonus action you can take the dash action to a creature 10ft around you that is not flying, and roll to break their AC to knock them prone and unable to make actions for their next turn (cannot effect legendary actions).

Dragonic Breath

Beginning at 10th level, your connection with the Deviljho rises, allowing you to embody other parts of it's nature while you are enraged. When you enter a rage, you can use your main action to expel a cloud of draconic smog that covers a sphere 20ft around you. Every creature in this radius must make a DC equal to 10 + Con modifier + Str Modifier, on a failed save the create takes 6d8 lightning damage and half on a successful save. The creature can only suffer damage once, and you cannot use this feature again until you take a long rest.

Unascable Maw

Beginning at 14th level, you start to develop the Deviljho's immeasurable jaw strength, being able to latch on to anything using your pure strength alone and never letting go. You gain advantage on all grapple checks, and when you are in a rage, whenever you attempt to do a grapple on a creature that is not three times your size, if you succeed the creature cannot attempt to get out of the grapple leaving the player to do whatever they want to do. This feature only wears off when you disengage out your rage, the creature dies or becomes unconscious, or you die or become unconscious.

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