Base Class: Warlock
So for some reason you thought it would be a good idea to enter into a pact with The Ouro. This is either brilliant, or absolute Madness.
Expanded Spell List
The Ouro lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dex of the Ouro
Starting at 1st Level when you reduce a hostile creature to 0 hit points your speed doubles until the end of your turn, at 5th level when you have Dex of the Ouro you do not incur an attack of opportunity if you leave a hostile character's melee range.
Shield of the Ouro
At 6th level Ouro senses when you are in danger, as a reaction when an enemy attacks you, you can call on the Ouro and a spectral Ouro will appear between you and the attacker confusing them and causing them to attack at disadvantage. At levels 10 and 14 you gain an additional use of Shield of the Ouro.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Escape of the Ouro
You are learning how Ouro has survived and have learned his secrets in escaping confrontations. When you slay a creature and there is another hostile creature within 10 feet of you, you can immediately turn invisible until the end of your next turn or you attack a creature or cast a spell.
Ouro's Shadow Realm
Starting at 14th level you have learned the location of Ouro's Shadow Realm. When you hit a creature with an attack you can send it directly to Ouro's Shadow realm where the creatures spends what feels like an eternity in empty solitude and madness.
At the end of your next turn, the creature returns in its original space or the nearest space to it and takes 10d10 cold damage from the chilling isolation.
Once you use this feature you can't use it again until you finish a long rest.
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