Rogue
Base Class: Rogue

A member of a Secretive holy order, Devoted to hunting the things that go bump in the night, or are the things that go bump in the night. Doing the work Clerics and holeyer than thoue Paladins would never be seen doing. 

Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the Cleric spell list.

Cantrips

You learn three cantrips: Sacred Flame and two other cantrips of your choice from the Cleric spell list. You learn another Cleric cantrip of your choice at 10th level.

Spell Slots

The Priest Spellcasting table shows how many spell slots you have to cast your Cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.

 
Spellcasting Ability

Intelligence is your spellcasting ability for your Cleric spells since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Arcane Trickster Spellcasting

Rogue

Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

3

3

2

—

—

—

4th

3

4

3

—

—

—

5th

3

4

3

—

—

—

6th

3

4

3

—

—

—

7th

3

5

4

2

—

—

8th

3

6

4

2

—

—

9th

3

6

4

2

—

—

10th

4

7

4

3

—

—

11th

4

8

4

3

—

—

12th

4

8

4

3

—

—

13th

4

9

4

3

2

—

14th

4

10

4

3

2

—

15th

4

10

4

3

2

—

16th

4

11

4

3

3

—

17th

4

11

4

3

3

—

18th

4

11

4

3

3

—

19th

4

12

4

3

3

1

20th

4

13

4

3

3

1

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with Calligrapher's Supplies and the poisoner’s kit.

Condemn

Starting at 3rd level, you are fueled by your patron's Wrath. Allowing you to target those you deem enemies of them or yourself. Using your bonus action you Choose an enemy, Condemning them to feel your wrath. You may Sneak attack a Condemned enemy without needing an advantage or a friendly being within 5ft of the target.

Blessed Strikes

Starting at 9th level, you have proven yourself to be a valuable tool for your patron Saint or Entities Wrath, thus their power now flows through you. Your sneak Attack deals Radiant (or Necrotic) Damage

Equal Penance

At 13th level, Dispensing your wrath one target at a time has come to take too long. You may now Select a second Target as part of your Condemn ability.

Divided Wrath

At 13th level.  You may split your sneak attack damage between two different Condemned targets.

Father, Son, Holy Shiv-it

At 17th level You may deal Your Sneak Attack Damage Twice in one round if both Targets are An Undead, Vampire, Monstrosity, Devil, Abysal, Demon, or another thing that goes bump in the night

Hand of the Divine

You have Reached The pinnacle of Service to your God and have earned much of his Favor.