Base Class: Bard
Unlike other bards which train exclusively with instruments, you train a special Performing animal.
Tricks
You learn a variety of magical ways too help your performing animal too do tricks, and stunts. If a trick rolls a dice, then the dice equals the size of your bardic inspiration. Also if a trick requires a save, the DC Equals your Bard Spell save DC.
Each Trick has a bard level requirement before you can use it, also you can use this feature a number of times equals to your proficiency bonus, and regain all uses after a short, or long rest, or you may expend a use of bardic inspiration to use this feature.
Ring of fire(3rd lv)
You summon a ring of fire within 30 feet that persists for one minute, or until you summon another ring of fire. whenever your performing animal moves through the ringd space, it's next attack gains a dice of fire damage.
If a creature other than you or your performing animal enter the rings space, they must make a Dex save or take a dice of fire damage.
Wake up(6th lv)
If your performing animal dropped to 0 hit points within the last minute you, as a reaction, can restore its hit points by one roll of your inspiration die + half of your bard level rounded up. If your performing animal is dead when you use this feature, they instead revive with one hit point, and you gain one level of exhaustion as you give them some of your own vitality.
Speak(6th Lv)
Your performing animal gains the effect of the tongues spell for 10 minutes
Smoke and mirrors(8th lv)
Your or your performing animal disappears and reapers with a puff of smoke, within 30 feet of the space they left.
Alternatively, they may swap places with a willing target, or if the target is not willing they must make a Charisma save.
Glamour(10th lv)
Your performing animal shines brightly and briefly, blinding any creature within 10 feet on a failed constitution save.
Dire Needs(16th lv)
Your performing animal grows to large size, if not already large, for 10 minutes.
Wile under this effect, the performing animal gains 10 extra movement speed. And adds your inspiration dice to their damage rolls.
Bonus Proficiencies
When you join the College of Lore at 3rd level, you gain proficiency with Animal Handling and one more skill of your choice.
Performing Animal
At 3rd level, you gain a Performing Animal that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. It also gains proficiency in performance. Its hit point maximum equals its normal maximum or five times your Bard level, whichever is higher. Like any creature, the beast can spend Hit Dice during a short rest. It has hit dice equal to your Bard level.
The Performing Animal obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your bonus action to verbally command it to take the Attack, disengage, or Help actions. The animal performs the dodge action if you don't command it.
If you are incapacitated or absent, the Performing Animal acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.
If the Performing Animal dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one, or over an 4 hour period you may perform a ritual too revive the Performing Animal. If you do so, it revives with half of its hit point total.
Immaculate Training
Your performing animal can make two attacks when it takes the attack action, also its attacks count as magical, for overcoming non magical resistance.
Show Stopper
You and your performing animal put on a fantastic performance, that baffles logic and physics.
If you and your performing animal are within 10 feet of one another you can use your, and your animals, action to knock targets within 10 feet of you, or your Preforming Animal equal to or lower your charisma modifier(minimum of one) prone, and deal Force damage equal 3d(bardic inspiration die) to each target on a failed Dex save, on a success a target takes half damage, and has its speed reduced by 10 until the end of their next turn. Describe what kind of performance you and your animal performed, such as acrobatics, or a musical harmony.
You may use this feature once, and regain the use of it at the end of a long rest. Alternatively you can use a spell slot of 6th level or higher to use this feature again.
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