Monk
Base Class: Monk

You follow a monastic tradition that focus on the harnessing of the most powerful form of natural energy, the storm. With a single lightning-infused strike, you can misalign the ki of your foes, breaking their spirit while simultaneously electrocuting their body.

Fulminic Strikes

Starting at 3rd level, you can charge your unarmed strikes with arcs of electricity. Once per turn, one unarmed strike you hit deals lightning damage equal to your Martial Arts die. At 9th level, you can use this feature twice per turn. At 17th level, you can use this feature three times per turn.

Stormcasting

At 3rd level, you learn how to manipulate your ki to match the frequency of the Weave, allowing you to cast spells. You learn the Lightning Lure, Shocking Grasp, and Thunderclap cantrips. You learn the spells listed under the Stormcasting Spells table. You can cast these spells without using a spell slot by spending a number of ki points equal to the level of the spell + 1 (1 ki points for cantrips). To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it. Whenever you cast a spell using this feature, you must cast it at its lowest level. Wisdom is your spellcasting modifier for these spells.

Stormcasting Spells

Monk Level

Stormcasting Spells

3rd

Witch Bolt, Thunderwave

7th

Blindness/Deafness, Shatter

13th

Lightning Bolt, Thunder Step

17th

Elemenal Bane, Storm Sphere

Swiftness of Thunder

Beginning at 6th level, you can use your Flurry of Blows feature if you use your action to cast a Stormcasting cantrip.

Paralysing Strike

At 11th level, your ability to interfere with another creature’s ki combines with your understanding of electricity. When you hit another creature with a melee weapon attack, you can spend 5 ki points to attempt a paralysing strike. The target must succeed on a Constitution saving throw or become paralysed. The target can repeat the Constitution saving throw at the start of each of their turns.

Eidolon of the Storm

By 17th level, your mastery of lightning has given you the ability to enter the Eidolon state, shrouding yourself in plasma and declaring your dominion over the storm. As an action, you can enter the Eidolon state, gaining the following benefits for 1 minute:

  • You become immune to lightning damage.
  • If you haven’t yet moved on your turn, you can choose to spend all of your movement to create a 5-foot-wide line with a distance equal to your speed. Each creature in that line takes 1d10 lightning damage. You then teleport to any unoccupied space within that line, leaving trails of lightning behind you.
  • The cost of your Stormcasting spells is reduced by 1.
  • Once while you are in this state, you can spend 6 ki points to cast the Chain Lightning spell.

Once you use this feature, you can’t do so again until you finish a long rest.

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