Base Class: Druid
Most druids seek to establish harmony with nature. However, the druids who connect themselves to the Circle of the Dragon Warden instead seek to find harmony with the dragons and the natural realms in which they reside. These druids have sought out an ancient dragon to become their Dragon Warden, a patron like being to their Circle. Whether it be because of gifts, sheer interest, or other reason, the dragon has made a pact with the circle and bestowed some of its power onto the members. Members of this circle take on dragon like features as the power overwhelms them. These druids have the power of their Warden inside them waiting to be channeled.
Dragon Warden
Pick one of the Ancient Dragons below to be your Dragon Warden. The chart contains details of important aspects of your warden that influence other features of the class. Additionally you learn the cantrip associated to your Dragon Warden. It is considered a druid cantrip for you and does not count against the number of known cantrips.
| Dragon Warden | Cantrip | Scale Color | Damage Resistance | Breath Weapon Shape | Breath Weapon Damage Type | Breath Weapon Save Type |
| Ancient Red Dragon | Firebolt | Red | Fire | Cone | Fire | Dex |
|
Ancient Gold Dragon |
Create Bonfire | Gold | Fire | Cone | Fire | Dex |
|
Ancient Silver Dragon |
Frost Bite | Silver | Cold | Cone | Cold | Con |
|
Ancient Blue Dragon |
Shocking Grasp | Blue | Lightning | Line | Lightning | Dex |
|
Ancient Green Dragon |
Poison Spray | Green | Poison | Cone | Posion | Con |
|
Ancient Bronze Dragon |
Lightning Lure | Bronze | Lightning | Line | Lightning | Dex |
|
Ancient Copper Dragon |
Acid Splash | Copper | Acid | Line | Acid | Dex |
|
Ancient Black Dragon |
Primal Savagery | Black | Acid | Line | Acid | Dex |
|
Ancient White Dragon |
Ray of Frost | White | Cold | Cone | Cold | Con |
|
Ancient Brass Dragon |
Produce Flame | Brass | Fire | Line | Fire | Dex |
Use the stats associated to the Ancient Dragon should you ever need to interact with it. Work with your DM to determine other aspects of your DW should it be appropriate for the setting.
Circle Spells
As you gain levels in this class, you are granted access to additional spells which do not count against the number of spells you can prepare.
| Druid Level | Spell |
| 2nd | Chromatic Orb |
| 3rd | Dragon's Breath * |
| 5th | Fear |
| 7th | Find Greater Steed ** |
| 9th | Arcane Hand *** |
* Dragon's Breath you can choose to have the breath weapon take the shape associated to your Dragon Warden if different. (Cone: 15ft, Line: 5ft wide 30ft long) If you do so, it must also take the damage type and save type associated to your Dragon Warden as well.
** Find Greater Steed you can choose to instead summon a Guard Drake. The color of the guard drake is based on your Dragon Warden and your guard drake gains resistance to the damage type associated to your Dragon Warden
*** Arcane Hand takes the form of the claw of your Dragon Warden.
Blessings of the Warden
Beginning at 2nd level, your Dragon Warden imparts some of its essence into you granting the following:
- Unarmored Defense
- As you take on the essence of your warden scales begin to grow over your body. The scales resemble that of your dragon warden. While not wearing any armor, you AC equals 10 + Dex + Warden Bonus
- Beginning at level 2 you gain a +1 bonus to your AC. This bonus increase as you gain levels in this class as more scales begin to grow. At 6th level the bonus is +2, 10th level +3, 14th level +4, 18th level, +5. This is considered your Warden bonus and only applies for calculating your unarmored defense.
- You gain resistance to the damage type associated to your Dragon Warden
- You learn to read and write draconic if you do not already
Form of the Warden
Beginning at 2nd level, your connection to you Dragon Warden has opened a new form to take on with Wild Shape. You can now turn into a Drake Warden of similar type. All other rules of Wild Shape still apply.
Fly like the Warden
Beginning at 6th level, while not in your Wild Shape, you can use a bonus action to sprout dragon like wings much like your Dragon Warden, granting a flying speed equal to your movement speed for 10 minutes.
You may use this ability a number of times per day equal to your proficiency bonus and regain all uses after a long rest.
You must be wearing armor that can accommodate wings sprouting from your back other wise the armor is damaged upon using the ability preventing it from being worn until repaired.
Greater Form of the Warden
Beginning at 10th level, as an action, expending 2 uses of wild shape, you can turn into a young dragon warden associated to your Dragon Warden with the below stats. All rules of wild shape apply while you are in this form. Additionally, due to the stress this form puts on your body, you may only take on this form once per day, recharging on a long rest.
Breath of the Warden
Beginning at 14th level, once per day you can exhale the breath weapon of your Dragon Warden in it's fullest. You can use this feature while in either dragon shape from Form of the Warden or Greater Form of the Warden, or your normal form. The DC can either be 8 + Prof bonus + Wis modifier or the DC of your Dragon Warden's, whichever is higher.
After using this feature, you must expend a long rest before doing so again.
Place holder 3rd level feature
It makes me do this to get around and share....but I do not see a normal level 3 feature for druids so it should not be required here....
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