Base Class: Sorcerer
You were born into magic, but wanted to learn the way of the blade. Your physicality allows you to gain more actions.
Dragon Ancestor
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Draconic Ancestry
| Dragon | Damage Type |
|---|---|
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
| Amethyst | Force |
| Crystal | Radiant |
| Emerald | Psychic |
| Sapphire | Thunder |
| Topaz | Necrotic |
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check
Amethyst Dragon
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Crystal Dragon
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Emerald Dragon
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Sapphire Dragon
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Topaz Dragon
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Take up the Blade
You gain proficiency in a certain armor type you choose, which will give you specific proficiency in certain weapon types.
A mixed bag
You gain proficiency in medium armor, and one handed weapons and shields.
Heavily Armed
You gain proficiency in Heavy Armor and Heavy Weapons.
Light on your feet
You’ve become proficient in light armor and finesse weapons.
Aggressive Nature
You gain a bite attack. This bite attack deals the elemental property of your draconic origin dealing an extra 2d8+ (your charisma modifier) damage of your element.
I need no patron
You can choose strength, constitution, or charisma to gain 2 ability score to.
You gain the ability to use Warlock spells.
Piercing Roar
You roar dealing 6d12 piercing damage. Creatures must roll a charisma saving throw. Creatures who fail the throw take 6d12 piercing damage and are paralyzed (for 1 round) from fear. Creatures who succeed take half of this damage and are not paralyzed.
Comments