Paladin
Base Class: Paladin

Those who have dedicated themselves to the Oath of Violence function as the catalyst for many conflicts that lead to blood shed, constantly seeking a fight were ever they may go.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Divine Ferocity. As an action, you imbue your body with the chaotic forces of war and violence, using your Channel Divinity. You become resistant to bludgeoning piercing and slashing damage from non-magical attacks for 1 minute.

You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.

Induce Rage. As an action, you present your holy symbol and speak words of conflict and hate, drawing the ire of your enemies using your Channel Divinity. Each creature of your choice that can see or hear you within 30 feet must make a Wisdom saving throw. If the creature fails its saving throw, the creature has disadvantage on attacks against creatures other than you, and the creature must use all of its movement on its turn until the creature gets within 5 feet of you. This effect lasts for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Hostility

Starting at 7th level, While you are conscious, hostile creatures that start there turn within 10 feet must make a wisdom saving throw. On a failed save the creature takes 1d8 force damage, and on a success the creature takes half damage. 

At 18th level, the range of this aura increases to 30 feet.

Punish the Cowardly

Beginning at 15th level, whenever a creature that you can see targets you with a spell or a ranged attack, you may use your reaction to teleport up to 120 feet to an unoccupied space that you can see within 5 feet of the creature.

Avatar of War

At 20th level, Your presence in the world causes those around you to erupt into violence and chaos. You can use your action to gain the following benefits for 1 minute:

  • The ground within a 30 foot area of you is considered difficult terrain for hostile creatures.
  • When using your Punish the Cowardly ability, you can additionally make a melee weapon attack against the target as apart of the same reaction.
  • Creatures under the affect of your Induce Rage channel divinity have disadvantage on all saving throws against your paladin spells and channel divinity options, additionally you and your allies have advantage on attack rolls made against effected creatures.

Once you use this feature, you cant use it again until you finish a long rest.