Base Class: Warlock
Whether it is a herd of marauding goliaths living in the harsh mountain elements or a proud family of humans living in the height if luxury behind city walls some families have traditions about how a person can die well. Should a member of the family break those traditions, their ancestors may reject them and set their soul adrift in death. In these unfortunate times, a living member of the family may surrender themselves to their ancestors and work for the rest of their lives to redeem their fallen relatives.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
|
Spell Level |
Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Mark of the Fallen
Starting at 1st level, you can use a bonus action to protect a number of creatures equal to half your Charisma Modifier rounded down (minimum of 1) within 60 ft. to be protected by your mark. All attacks against those protected creatures have disadvantage for the next round. While all attacks have advantage against you for the same duration. This feature can be used 2 times before a long rest.
Additionally, any creature with an Intelligence of 6 or greater is aware that you are protecting the creatures you designated.
Ancestral Protection
Starting at 6th level, your ancestors approve of your progress towards redeeming your charge enough to aid you in times of peril. When you make a Dexterity saving throw to take half damage against an area effect, you instead take no damage if you succeed and only half damage if you fail.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Ancestral Strike
Starting at 10th level, once per round when you hit with an attack or spell attack you can use your reaction to make an additional spell attack against a hostile creature within a 15 ft. of you. This additional attack takes the shape of a ghostly ancestor flying out and striking your target. Upon hitting your target, they take 4d6 Force damage.
If that hostile creature is engaged with a creature protected by your Mark of the Fallen, your additional attack has advantage.
You can use this feature a number of times equal to your Charisma modifier (minimum of 1) before a long rest
Ethereal Jaunt
Starting at 14th level, your ancestors can temporally pull you into the ethereal plane. Using an action you move into the Ethereal Plane until the start of your next turn. While in the Border Ethereal your movement increases to 40 ft, are able to move through creatures and solid objects as rough terrain, and can't be affected by things in the other plane. If you end your turn inside an object, you are expelled at the start of your next turn and take 6d6 bludgeoning damage.
This feature can be used three times before a long rest.
This feature cannot be used in a plane that does not border the Etherial Plane (such as the Outer Planes).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/8/2019 12:28:37 AM
|
254
|
10
|
1
|
Coming Soon
|







Comments