Fighter
Base Class: Fighter

E

Lure

Beginning when you choose this archetype at 3rd level, you can as an action spend two minutes creating a monster lure. when placed on the ground an  Aberration, Construct, Elemental, Undead or Fiend type creature within 2000 feet will begin walking to the location. Unless in combat or resting. 

Educated Assault

Starting at 7th level, you can add your Intelligence modifier to your attack and damage rolls (Min +1) 

Trained Defense

At 10th level, When you are targeted by a spell or attack by a magical creature your AC is increased by 2 and you have advantage on any saving throws you have to take

Focus

Starting at 15th level, you can as a bonus action twice per long rest focus your mind on a Magic-user or Magical Creature of your choice, drawing on the pages you read on magical weaknesses, allowing you to focus your attacks on weak points and fend off attacks. The target's AC is counted as 5 points lower for you on your next 5 weapons attacks against it and your AC counts as three points higher for any attacks that the target makes against you.

Imbued

At 18th level, You have slain so many Magical Creatures and Spellcasters that your body has become somewhat magical itself, you gain resistance to force, fire and lightning damage and have the spell detect magic permanently cast 

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