Base Class: Warlock
As oppose to gaining power for a singular patron, you have learned to recognize the spirits in everything and in this recognition have learned to speak and make requests which, to those who don't know how to listen, are indistinguishable from magic.
Expanded Spell List
The World lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
World Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Still mind
Starting at 1st level, your patron bestows upon you the ability to tap into your surroundings.After spending a minute in concentration, you gain Blindsight out to a range of 30 feet and may add your charisma bonus to perception and investigation checks within the area.
Additionally you become aware of any creatures in that area but they also become aware of you.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Reverberation
Starting at 6th level, you can share the pain in response to harm. When you take non-psychic damage, you can use your reaction to force the attacking creature to make a Charisma Saving throw against your spell DC. On a failed save they take psychic damage equal to the damage you received and are stunned until the start of their next turn. A creature that is immune to psychic damage does not receive the stunned condition either.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Discerning Ear
Beginning at 10th level, your patron teaches you how to communicate with non-living objects. As an action, you may spend a spell slot in order to grant the semblance of life and intelligence to a object within 10 feet of you.
For the next 10 minutes you may ask the object up to 5 questions. The object is aware of anything that a person holding it could have seen or heard and is able to give more detailed answers around tasks in which it was designed for. Otherwise, answers are usually brief, cryptic, or repetitive, and the object is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy.
First Language
Starting at 14th level, your patron teaches you the language that governs the laws of magic. As an reaction when a spell is being cast, make a persuasion check. The DC equals 10 + the spell's level. On a success, the spell is lost and a Living spell(use the stat block for Awakened Tree) is created in the space it would effect. This Living Spell will act on its original caster's initiative but take its turn immediately after theirs. It does not take orders from you, verbal or otherwise, but you do have advantage on persuasion checks against it and it can understand you when you speak despite not having any languages.
You must finish a short or long rest before you can use this feature again.
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