Base Class: Barbarian
Upon choosing this subclass a Barbarian choose to fight for ___. He/she will combat tyranny, fight injustices and punish greed. The barbarian is also gifted several powers.
The Barbarian will be granted a list of certain spells which he/she will be able to cast. Here are the spells which are initially available:
- Cantrips: Fire Bolt & Sacred Flame
- 1st Level: Burning Hands & Guiding Bolt
- 2nd Level: Aganazzars Scorcher, Branding Smite, Flaming Sphere & Scorching Ray
You are granted 3 spell slots on both 1st level 2nd level. As you level up, the number of spell slots increase to 4 at level 6, 5 at level 12, 6 at level 15 and 8 at level 20. All spell slots are regained after a short rest. As you reach various levels, you will also gain new spells at higher levels. Your number of spell slots for 3rd and higher level spells is 2 when you first receive them, but you gain 1 new spell slot when you gain new spell slots on 1st and 2nd level.
- Level 6 (3rd level spells): Fireball & Flame Arrows
- Level 9 (4th level spells): Guardian of Faith & Wall of Fire
- Level 12 (5th level spells): Flame Strike & Immolation
- Level 15 (6th level spells): Investiture of Flames & Sunbeam
- Level 20 (7th level spell): Solar Evocation
The power of the Sun is also vested in you, allowing you to deal 1d6 radiant damage on all attacks using a weapon or item. The damage increase with 1d6 when you reach level 8, 12, 15 & 18.
Solar Immunity
You gain immunity to Fire and Radiant damage, as well as resistance to cold damage.
Wrath of the Sun
When you go into rage, the Sun infuse you with might. You can shoot Fire and Light from your hands, dealing 1d12 + 6 Fire Damage or 1d12 + 6 Radiant Damage, weather not you shoot fire or Light. Furthermore, your skin glows, making all attacks requiring vision in disadvantage, since your skin confuse the opponent.
Light Perceptiveness
While you’re in an area with light, your passive perception increases with 6 and you have advantage and 6+ on all perception rolls requiring sight.
Radiant Attacks
The power of the Sun falls down upon you, making your weapons glow. All attacks using a weapon from now on will deal 1d8 radiant damage.
The damage increase with 1d8 at level 11 and 17.
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