Rogue
Base Class: Rogue

With nothing more than your wit and sharp skills, you excel in any situation. Using a sharp eye and laser focus, you can unravel an enemy before you and counter their every move. Knowledge underpins your every action, revealing insights that leave others bumbling in your wake. Equally at home teaching a class of undergraduates or stealthily infiltrating forgotten temples, you can come out of any situation on top.

Foundation of Knowledge

Insight comes from a deep foundation of knowledge. At level 3, you learn one language of your choice, and you gain proficiency with one of the following skills of your choice: Arcana, History, Insight, Investigation, Medicine, Nature, and Religion. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.

 

You gain an additional language and an additional skill proficiency from the above list (with the ability to double the bonus of an existing proficiency from the list) at 9th and 17th level.

Arcana Expertise

Expertise in Arcana

Arcana Proficiency

Proficiency in Arcana

History Expertise

Expertise in History

History Proficiency

Proficiency in History

Insight Expertise

Expertise in Insight

Insight Proficiency

Proficiency in Insight

Investigation Expertise

Expertise in Investigation

Investigation Proficiency

Proficiency in Investigation

Medicine Expertise

Expertise in Medicine

Medicine Proficiency

Proficiency in Medicine

Nature Expertise

Expertise in Nature

Nature Proficiency

Proficiency in Nature

Religion Expertise

Expertise in Religion

Religion Proficiency

Proficiency in Religion

Target Focus

At 3rd level, whenever you hit a creature and deal Sneak Attack damage, you can use a bonus action to focus on your target. You learn the following information about the target: Damage Vulnerabilities, Damage Resistances, Damage Immunities, and Condition Immunities. In addition, you can use your Sneak Attack against that target even if you don’t have advantage, but not if you have disadvantage. If the target misses you with a melee attack, you can immediately use your reaction to make a weapon attack against the target, adding your Sneak Attack damage if you hit.

This benefit lasts for 1 minute, and it ends early if you are knocked unconscious. If the target dies, you can use a bonus action to refocus on another creature that you can see. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Application of Knowledge

You gain an additional language and an additional skill proficiency from the Foundation of Knowledge list at 9th level. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.

Additionally, when you move no more than half your speed, you gain advantage on Wisdom (Perception) and Intelligence (Investigation) checks.

Uncanny Valley

At Level 13, your deep knowledge of the world lets you spot when things aren’t quite right. You sense the presence of illusions, shapechangers not in their original form, and other magic designed to fool the senses within 30 feet of you, provided you aren’t blinded or deafened. You sense that something is attempting to trick you, but gain no insight into what is hidden, its location or into it’s true nature.

Mastery of Knowledge

You gain an additional language and an additional skill proficiency from the Foundation of Knowledge list at 17th level. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.

Additionally, while your Target Focus feature applies to a creature, your sneak attack damage against that creature increases by 3d6

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