Fighter
Base Class: Fighter

There are some that never strayed from the initial allure of being a fighter. Instead of specializing, they perfected the general practice of fighting to a divine standard. Exemplars are as well-rounded as fighters can be. Unburdened by identities beyond being able to lift a weapon and strike true, Exemplars, as their name would suggest, excel at everything. If there is such a thing as a jack of all trades, then these fighters are the masters of all trades.

Strike True

When you choose this archetype at 3rd level you become a true master of all weaponry, no matter its origin, design, or innate lethality. Any weapon you wield has a damage die of 1d8 unless their base damage die is larger. 

Pinnacle Fighter

Starting at 7th level, you gain proficiency in 3 Strength skills of your choice that you are not already proficient in.  Additionally, your movement speed increases by 10 feet.

Legendary Fighting Style

At 10th level, your fighting style has become the stuff of legend. You may choose a Legendary fighting style, as expanded below:

Legendary Archer

The short-range of your attacks with ranged weapons increases by 20 feet. You can no longer be at a disadvantage for making a ranged weapon attacks against adjacent targets.

Legendary Brawler

You gain expertise with improvised weapons and your unarmed attacks deal 1d bludgeoning damage.

Legendary Defender

You gain +1 AC if you're wearing armor. Additionally, you can don or doff armor in 1 minute.

Legendary Destroyer

When you make a successful attack hit with a two-handed weapon that has the heavy property, you may reroll any number of damage die that have the value of 1, 2, or 3. You must keep the new results. You may only do this once per attack action.

Legendary Dueler

When you hit a creature with a weapon attack, you may use a bonus action to disarm them.

Legendary Infighter

When you make an additional attack granted by two-weapon fighting, you may choose to deal half as much damage and attempt to shove the target.

Legendary Protector

If you are wielding a shield, you may use a reaction to impose disadvantage on an attack roll against you or others. If the attack misses, you may make one weapon attack against a creature in range as part of the reaction.

Legendary Skirmisher

You may add your Dexterity modifier to your damage rolls with versatile weapons if you are attacking with one hand and are not wielding a shield.

Final Stand

Once per day, when you succeed on a Death Saving throw, gain 1 hit point and replenish all your movement speed. 

Mythical

At the start of your turn, if you have less than half your hit points left, regain hit points equal to (5+your Constitution Modifier) You don't gain this benefit if you have 0 hit points.

Exemplar Image

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