Warlock
Base Class: Warlock

Distant and aloof, your patrons are a conclave of three
women that sit at the Well of Destiny, sprinkling Yggdrasill
with its water so that it may never rot. Although they
control the fate of all creatures – gods, monsters and men
alike – they cannot prevent all the ruinous event that the
future can bring. So, they are willing to strike a bargain,
conceding a strand of their power to a Warlock ready to
do their bidding.

Expanded Spell List

The Norns lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

bless, create or destroy water

2nd

augury, locate object

3rd

clairvoyance, nondetection

4th

divination, locate creature

5th

commune, true seeing

Urðr, Verðanði and Skuld

At 1st level, the Norns instill in you the power to
control the fates of those around you. When a creature
you can see makes an attack roll, ability check or
saving throw, you can use your reaction to roll 1d6 and
add or subtract the result from the d20 roll. You must
use this feature before knowing the result of the action
you are trying to manipulate.
You can use this feature once on a humanoid, undead
or beast; once on an aberration, giant or monstrosity;
and once on a celestial, dragon, elemental or fiend.
You regain all expended uses after a short or long rest.

Clay for the weakened

Starting at 6th level, just as your patrons preserve
the World Tree, you can preserve your life and those
of your allies. As an action, you can touch a willing
creature and remove one of the following conditions:
Blinded, Charmed, Deafened, Paralyzed, Petrified or
Poisoned. The creature becomes immune to that particular
condition for 1 minute.
Once you use this feature, you can’t use it again until
you finish a short or long rest.

Break Gungnir

Startingt at 10th level, if you are hit by a ranged
attack, you can make a spell attack roll. If your result
is higher than the enemy’s, you redirect the attack to
another target of your choice within its range, using
your attack roll result instead. Once you successfully
redirect an attack with this feature, you cannot use it
again for 1 minute.

Weaving your own Fate

Starting at 14th level, you can reroll any of your own
ability check, attack roll or saving throw whose die roll
is 3 or lower, but you must accept the second result,
even if it’s lower. Note that if the roll is made with
advantage or disadvantage, you can only reroll one
those dice.

Previous Versions

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