Barbarian
Base Class: Barbarian

How exactly your body or spirit came to cross the boundary between the material plane and the fey wild is still beyond your ken but you know that when you awoke you were faced with one single choice. Join or die, this is often the last lesser men ever hear. the proposition of the huntsmen is only offered to those who have a predator spirit and the savagery of a beast in their veins. without hesitating you chose to join and for one rapturous knight rode alongside the fey huntsman reveling in the primal exhilaration of the hunt as fey magics suffused your form and indelibly marked you as a rider of the wild hunt.

The wild hunt is an ancient tradition of the normally proper and restrained LeShay where for one hunt they would let themselves run wild let  their bodies sing with the thrill of the hunt, the Leshay mount up and don there armor calling weapons to there hand birthed from nothing but their own power and they ride chasing down worthy prey. 

Grizzly Deffense

At 3rd level -Grizzly Defense: you have bolstered your armor with the bones, horns, and pelts of your slain prey, your armor bonuses change if you chose to use this feature to bolster armor you lose access to the Ac dex bonus the armor would allow, as the extra bones restrict some movement and instead use the modifier provided by the Grizzly Defense feature below. as your prey grows stronger and the strength of their bones only adds to your armors defensive capabilities and enables you to modify more varieties of armor.

Modifying armor in this way takes both time and resources of sufficient quantity and quality. To modify any suit of armor it takes the bones of attest 3 medium creatures at the smallest, any smaller and most bones are not sturdy enough to provide protection or 2 large creatures as you can only use some of the bones and pelt to create suitable reinforcement. The bones horns claws and pelts of larger creatures can be used, and you will only need a singular corpse to do so.  Over the course of a long rest you can break down the body and extract enough bones and then with a DC 10 can lash the bones to your armor with the use of leather or hide strips.

 

Leather, Padded, Studded Leather, Hide, Breastplate

Half plate. Scale mail, Chain Shirt

Grizzly Defense Ac bonus 3rd lvl

+1 Ac

N/A

Grizzly Defense Ac bonus 6th lvl

+2 Ac

+1

Grizzly Defense Ac bonus 13th  lvl

+3 AC

+2

Frenzied Strength

At 10th level- Frenzied strength of the hunt: as the magic of the fey wild surge through your veins and your strength swells as your anger drives you to break limits, your strength is such that you can wield weapons in ways no other can. You can wield 2 hand weapons in one hand but no other weapon or shield in your other hand, and attack with versatile weapons using the 2-hand damage die. you also gain the ability to make unarmed attacks with a hand or fist as a bonus action that deals 1d4 + Str bludgeoning damage. uppon Reaching level 14 you can use this offhand attack to instead make an attack with your claws granted by the blood frenzy of the hunt. 

Adornment of the wild hunt

Adornment of the Hunt: the magic of the hunt begin to change you take on the Ghastly appearance of the hunt, hair and fur grows darker thicker and is perpetually unkempt, indelible fey warpaints made of ash and blood adorn your body covering you from head to toe, your eyes become more predatory yellowing or growing slitted, incisors would grow more prominent and any fingernails sharper.

Your markings and borderline feral appearance have an unnerving effect on the common folk around you pushing them to be wary and fearful of you, you can add your strength to intimidation checks when dealing with townsfolk. with some of the more primitive cultures that can be found in the world may interpret this as true strength and you can add your strength modifier to persuasion checks.

Visage of the Hunt

At 6th level- The magic of the hunt begins to change you take on the Ghastly appearance of the hunt, hair and fur grows darker thicker and is perpetually unkempt. indelible fey warpaints made of ash and blood adorn your body covering you from head to toe, your eyes become more predatory yellowing or becoming silted, incisors grow more prominent and fingernails sharper.

most "civilized" humanoids; humans, elves, dwarves gnomes etc. are weary of your presence and find your more intimidating then normal, you can add your strength modifier to intimidation checks. 

the races that many consider Savage or monstrous however see you more like one of their own, orcs, hobgoblins and the like see that primal strength in your blood and give you a measure of respect, you can add your strength modifier to Persuasion rolls. 

Blood Frenzy of the Hunt

  • At 14th level- Once per long rest, you can call upon the lingering the magic of the hunt to surge through you empowering and shaping you into an avatar of savagery 

    • You grow one size category larger your arms and hands become thick with muscles and your fingers grow rending claws, your face extends into a bestial muzzle and your teeth elongate into predatory fangs
    • You grow claws that increase your unarmed attacks do 1d10+str and you deal  slashing or piercing damage instead of bludgeoning
    • If you use your attack and multi-attack options with your claws and both hits your opponent has to make a Strength or Dexterity Saving through the DC=8+prof+stregnt mod- if they fail they are grappled and as a bonus action you can either make a bite attack 2d6+str piercing damage, OR  slam them into the ground dealing 1d12 damage and knocking them prone.

Previous Versions

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