Base Class: Druid
The Circle of the Deck is subclass that is held by owner of the Oracle Deck. In a time before the gods, a deck of cards that foretold the future was created by an ancient being. That being foresaw her end, and created conduit to her the deck as an everlasting conduit to her power. It has passed from druid to druid to help keep the old ways.
Will-o'-the-wisp
When you choose this circle at 2nd level, you learn the Dancing Lights cantrip.
The Seal Skin
At 2nd level, you gain the ability to harness the power of the Oracle Deck. As an action, you can expend a use of your Wild Shape feature to awaken the deck, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
- The Haunted Dagger: As a bonus action, once per round, you can draw on the power of The Haunted Dagger. You make a ranged spell attack against a creature within 30'. If the attack succeeds, the target takes 1d4+Wisdom Modifier psychic damage.
- The Battlefield: As an action , you may invoke the power of The Battlefield. The power of the Old Ways suffuses an ally within 30' and they may use their reaction to make a melee weapon attack against an adjacent creature.
- Additionally, draw a card from the Oracle Deck for the following effect on a successful attack:
- I-XII -- The attack deals an additional 1d6 psychic damage.
- XIII-XXIV -- The attack heals the attacker equal to his or her proficiency modifier.
- XXV-XXXVI -- The attack pushes the target back 10'.
- Additionally, draw a card from the Oracle Deck for the following effect on a successful attack:
These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.
The Widow
At 2nd level, The Widow grants proficiency in Insight.
The Old Book
Your mystical connection to the old ways infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the old ways
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
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3rd |
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5th |
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7th |
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9th |
The King and Queen
The deck has enhanced your foresight such that you may alter the course of a creatures life (within 30').
- The King: As an action, you may invoke the power of the King. This grants the target temporary hit points equal 3 times your proficiency modifier. Additionally, the next attack to target the creature is made at disadvantage. This bonus lasts 1 minute.
- The Queen: As a reaction, when a friendly target within 30' is hit, you may invoke the power of the Queen upon that creature. Each hostile creature adjacent to the Queen must make a Charisma saving throw or kneel (prone).
You can use any combinations of these powers a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Seven Drops of Blood
When you reach 10th level, your abilities granted by the Seal Skin become stronger.
- Your Haunted Dagger now does 3d4 + Widsom Modifier damage.
- The Battlefield allows the target to make one melee or ranged attack or cast a spell (of 2nd level or lower) as a reaction.
- I-XII -- Increase the damage to 2d6 (one attack or hostile spell target only)
- XIII-XXIV -- Increase the healing to 1d6+Proficiency Modifier (One attack or hostile spell target only)
- XXV-XXXVI -- Increase the push to 20' and the target may be moved in any direction but up.
The Raven
While The Seal Skin is active you gain the following benefits:
- The Tower has hardened your mind from assault. You gain resistance to psychic damage.
- The Chalice gives to those you deem worthy. Targets of your healing magic imbues the recipient with a shred of your foresight. The next saving throw the target(s) make adds your wisdom modifier to the roll (this can affect a number of targets up to your Wisdom modifier).
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