Warlock
Base Class: Warlock

Your patron is a somewhat strange creature. They are probably an Archfey but they also look like a Triton, maybe? It's hard to see through all the different colours and rainbows. What you've gathered is, that your patron wants you to have a good time, don't be an ******* and take care of your friends. From time to time you feel an inexplainable urge to bake or sing. Your patron also seems to hold families and klutzes in high regard. 

The goals of your patron are a mistery. They seem to like knowledge and being a generally good person, within reason of course. What reason that would be might elude you. 

 
 
 
 

Additional Cantrips and Skills

At first level you learn the Dancing Lights and Shape Water cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Additionally you gain proficiency with Cook's Utensils.

 
 
 

Gift of the Waves

You gain a swimming speed of 30 feet and you can breathe underwater. 

 
 
 

Warmth of Heart

At first level you begin to radiate an aura of homeliness. This can potentially defuse dicy situations. When attempting to prevent hostilities you can roll [roll]1d4[/roll] and add the number rolled to a Charisma check to calm the situation. 

You must roleplay to reap the benefits of this feature. 

This feature increases in power as you reach certain levels in this class. 

 
 

Travel lightly

When you are in a sticky situation and you don't want to be, you remember what you patron told you "Travel lightly!". 

In response to taking damage, you can use your reaction to disappear in a dizzying flash of colours. You reappear in an unoccupied space of your choice within 50 feet. Enemies within 5 feet of the space you left, must make a Constitution Saving Throw against your Spell Save DC or become Blinded until the end of your next turn. 

 
 
 

Rainbow Coat

At 10th level you gain the ability to channel your inner light into an outward rainbow. Using this feature you can dispel magical darkness of up to third level. To dispel higher level darkness you must roll a Spellcasting Ability Check. The DC equals 10 + the spells level. 

You can use this feature a number of times equal to your Proficiency Bonus. All uses recharge after a long rest. 

 
 

Feymiliarity

Through your patron you assume some of the traits of the Fey. You have advantage againts being charmed. Additionaly, when you succeed on a saving throw against beeing charmed, you can turn the energies on your foe. They make a Saving Throw according to the effect used on you. Should they fail, they are charmed by you until the end of your next turn. 

 
 

Reunion

You can magically teleport a number of creatures equal to your proficiency bonus that you can see within 30 feet of you, to a place you specified beforehand, using an action to do so. You can have a number of destinations equal to your Charisma Modifier at the same time. When you set a new destination, the oldest destination set gets overwritten. A ballett of Fey spirits and rainbow colours swirls around you and all chosen targets. You reappear at a destination of your choice. 

Once you use this feature, you can’t use it again until you finish a long rest.

 

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