Base Class: Barbarian
There is an inner beast inside of you, one that you've always had seething beneath your core. Those who take this path learn to unleash it in a violent way to cleave through your enemies. You too shall learn this path, rage on forever my friend.
Wrathful Rage
At 3rd level, you can feed your Inner Beast in order to tap into its power. This power is represented by wrath points, which grant you passive benefits and can be spent to unleash powerful attacks.
While raging, you generate 1 wrath point when you hit a creature with a Strength-based melee attack on your turn. If you score a critical hit with such an attack, you instead generate 2 wrath points. You cannot generate more than 2 wrath points in a single turn.
The maximum amount of wrath points you can generate is determined by your level in this class. Once you reach this maximum, you cannot generate more wrath points until you spend the ones you already have. Your Wrath point maximum starts at 2. it becomes 3 at level 6, 4 at level 10, and 5 at level 14.
Your wrath points grant you a bonus to your attack and damage rolls. They provide a +1 bonus while you have 1-2 wrath points, a +2 bonus while you have 3-4 wrath points, and a +3 bonus while you have 5 wrath points.
Your wrath points last until your rage ends, or until you spend them on your ability’s.
Beastly Strike
At 6th level, you can channel the power of your Inner Beast into a sudden, ferocious swing. When you are at your maximum amount of wrath points, As part of your Attack action, you can spend all the wrath points you have to make a melee weapon attack. If the attack hits, it is a critical hit. This attack does not generate wrath points.
Infuriate
At 10th level, your connection to your Inner Beast has grown so strong that you can rouse it to full power at will. While raging, you can use a bonus action to generate all the wrath points you have wrath points. You can only use this feature once per long rest.
Steel Cyclone
At 14th level, you can channel your Inner Beast into a wild, spinning strike. As an action, you can spend 5 wrath pints to make one melee weapon attack against every creature within your reach. These attacks do not generate wrath points.
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