Warlock
Base Class: Warlock

Nyarlathotep is the messenger herald of the outer gods. and is believed to be the physical embodiment of their soul and will despite this, it has free will and pursues its own agendas. Uniquely among the Outer Gods, Nyarlathotep takes great interest in the affairs of mortals, and often appears to them using one of his avatars, or masks, which it is said to possess a thousand of. Unfortunately for mortals, Nyarlathotep is a sadistic being that enjoys sowing, chaos, and discord, seemingly for no other reason than its enjoyment.  This makes Nyarlathotep and its servants probably the most dangerous among the Outer Gods, as unlike the others it is actively malicious toward mortals and will direct its servants to assist in accomplishing its goals. Nyarlathotep often makes pacts with mortals, granting them forbidden knowledge or magical power in exchange for claiming their souls or making them perform tasks that serve its agenda. such tasks may seem completely innocuous but in actuality be merely small steps in some grand scheme that may span several human lifetimes

Word of The Faceless Lord

Starting at 1st level, you may use your action to choose a creature within 30ft that can hear you, and make a Charisma (deception) check contested by the target's Wisdom (Insight) check. if you win, the target considers you a friend for 1 min, and will not attack you unless you attack it. if the target wins, you can't use this feature on it for the next 24 hours. If you use this in combat, you can only use this on a creature you haven't attacked this combat. once you use this feature, you can't use it again till you finish a short or long rest

Mask of Deception

Starting at 6th level, Nyarlathetop bestows you abilities that allow you better manipulate people to serve his goals. When casting illusion or enchantment spells, you may ignore verbal, somatic, and material components that don't have a GP cost. Additionally, your thoughts can't be read by telepathy or other means unless you allow it. 

Pact of Nyarlathotep

Starting at 10th level, Nyarlathotep bestows you the right to make pacts in his name to ensure his pawns will properly carry out his schemes. You can use an action to enter into a pact with a willing creature. if the pat is broken by either side the offending side takes d8 Psychic damage per each level in warlock you have. if this would take their hp below 0 instead set hit points to 1 and make int 1. int can only be fixed with the use of greater restoration.

Great Deception

Starting at level 14, you make invoke Nyarlathotep to strengthen your spells so that only the most strong-willed can see through your deception. when casting an illusion or enchantment spell you may use this feature to give the target disadvantage on saves against this spell. once you use this feature you can't use it again until you finish a short or long rest

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