Warlock
Base Class: Warlock

A Fallen Deity causing disgrace to the name of deity was striped of title and banished to the material plain in anger they search for followers to regain strength and make those who have wronged them regret it.

Fallen Defenses

Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC +5 or be charmed by you for 1 minute.

Fallen Resilience

Starting at 14th level, you can choose one damage type when you finish a short or long rest. You gain immunity to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this.

Fallen sacrifice

At 6th level, you gain the ability to infect a humanoid’s mind with the magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you.

You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.

this effect last 30 mins 

Fallen follower

Following the Fallen deity has caused you to think more about your opponents and how you can control them 
starting at when you make an CHA ability check or a CHA saving throw, you can use this feature to add a d10 or +5 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.