Paladin
Base Class: Paladin

Terminator paladins stalk the world searching for their quarry. For them, there are no second chances. No talking your way out of it. When the terminator is coming, all you can do is run. And even then, it’s just a matter of time.

Channel Divinity

Mark Quarry. You can use your Channel Divinity to select a target that you are obligated to terminate. To use this effect, you must describe or name a creature that is familiar to you. The effect must mark a specific creature known to you so long as you have seen that creature up close–within 30 feet–at least once. That target becomes your quarry and remains your quarry until the target dies, you die, or you mark another creature as your quarry. While you have a target marked as your quarry, you gain the following benefits:

  • You have advantage on Wisdom (Survival) checks to track your quarry, as well as on Intelligence checks to recall information about them.
  • You have advantage on saving throws against being charmed by your quarry.
  • You can expend one of your spell slots to sense the direction to the quarry’s current location as long as the quarry is within range. The range of this benefit is determined by the spell slot you use: a 1st-level spell slot for 30 feet, 2nd-level for 100 feet, 3rd-level for 300 feet, 4th-level for 1,000 feet, and 5th-level for anywhere on the same plane of existence as you.

In addition, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you spend your turn performing any of the following  before doing anything else on that turn:

  • Use your Mark Quarry feature to target one creature that you can see within 60 feet of you.
  • Try to move within reach or range of a creature that you have selected using your Mark Quarry feature.
  • Use your Attack action to attack a creature that you have selected using your Mark Quarry feature.

Menacing Presence. You can use your Channel Divinity to move creatures in your path. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. While frightened by you, the creature has disadvantage on Wisdom (Perception) checks to notice any creature other than you. The frightened creature can repeat its saving throw at the end of each of its turns or if it takes damage, ending the effect on itself on a success.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Termination Spells
PALADIN LEVEL SPELLS

3rd

expeditious retreat, false life

5th

enhance ability, spider climb

9th

fly, slow

13th

freedom of movement, stoneskin

17th

hold monster, [Tooltip Not Found]

Aura of Terror

At 7th level, you emit a frightening aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

If a creature is frightened of you, it falls prone in its space if it is able and it can’t take reactions while in the aura.

At 18th level, the range of this aura increases to 30 feet.

Unstoppable Force

Starting at 15th level, your single-minded devotion to terminating your quarry helps keep you alive. When the creature that you selected as your quarry using your Mark Quarry feature hits you with an attack, you can use your reaction to reduce the damage by an amount equal to half your paladin level plus your Constitution modifier (minimum of 1).

Terminator

At 20th level, you become consumed by your goal to track down and kill your quarry.

When you start your turn within 100 feet of the creature that you have selected as your quarry using your Mark Quarry feature and you are aware of it, you can use your action to enter a kill mode. For 1 minute, you gain the following benefits:

  • Your speed increases by 10 feet.
  • Whenever you cast an oath spell that has a casting time of 1 action, you can cast it using a bonus action instead.
  • You have resistance to all damage dealt by your quarry (attacks, spells, and other effects).

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
7/1/2021 5:39:53 PM
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