Base Class: Ranger
After years of hunting down mythical beasts ,and magical creatures the ancient elves created a bow that could withhold magic and send it through an arrow to a target across the battlefield.
The weapon was named the Hallow Bow. Hallowed dragon wing bone, strung with the mane of a Pegisi with a focusing crystal mounted in the bone.
Masters of this weapon can kill mythical beasts on their own without fault. Not being seen until the exact moment the arrows hits it mark. Though few of these weapons are still in existence. Those that can be found are expensive and take years of training to use if you even have the magical aptitude to use them.
Hallow Bow specialist
You now have the choice between becoming a long range, close range, or magically attuned specialist.
Close Range Specialist
you no longer receive disadvantage at close quarters combat with your bow, for both arrows and enchanted arrows alike.
Long Range Specialist
Your arrows now fly farther then before and still manage to hit their target. you can shoot at up to 250 ft without a disadvantage penalty as long as you have direct sight on your target.
magical attunement
All Arrows fired from your Hollow Bow are now enchanted with magical energy. Making them able to damage to all monsters that require a magical weapon.
Path of the Fletcher
your journeys have changed you. Given you experiences to learn from ,and made you much more dangerous. Hunting Magical beasts and learning their ways has given you ideas on how to improve.
You gain the ability to summon your bow to your hand as long as it is within 1000 feet from you, after you preform a ritual and attune the weapon to yourself.
Bow summon
You can summon your hollow bow to your empty hand at will. As long as it is within 1000 ft
Must preform a ancient ranger ritual(2 hours)
and attune the bow to you.
Magic Conversion
You now have no need for a quiver. Arrows appear from magic flowing inside your mind. when your stings are pulled back they launch forward now no longer causing piercing damage ,but force damage. Without the need for a physical arrow you now also gain the ability to cast healing spells through your shots.
magical evasion
you can now cast Misty Step as a bonus action/planned reaction when a creature attacks you twice a long rest.
Taming the Beast
You have Found a Magical Beast that follows you until the end of days and listen to your commands. You are mentally linked with the creature and can read each others minds at up to a mile apart.
your choices are the flying snake, owlbear, Worg, unicorn(good alignment), displacer beast(evil alignment)
Multi-attack
You gain a new skill for your Hallow bow.
Perfect Aim
You gain advantage on 2 shots a long rest at your choice.
Splitting the arrow
you fire a spell from your bow out of your known spells and it splits into 2 targets in the same direction. A single roll is made if either creatures AC is higher is misses that target. only costs you a single spell slot.
Can only be used per long rest.
Mastery of a Mythical Ranger
your mastery of the Hollow bow has opened up its finally door to give you one last ability on the battle field.
Evasion
when you are subjected to an effect, such as red dragons fiery breath or a lighting bolt spell, that allows you to make a dex saving throw to take half damage. you instead take no damage if you succeed on the saving throw and take half on a fail.
Lightning Draw
when attacking the same enemy with your first 2 attacks, you manage to pull the draw back again and hit the target with a third attack.
Magical Mastery
You gain 1.5x the spells slots you would normally have for your ranger level.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/3/2021 6:40:02 PM
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5
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Coming Soon
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