Base Class: Warlock
You have made a pact with an entity desiring exploration and information. This could be a mad wizard trapped in their tower longing to know the goings-on of the world, a slithery yuan-ti abomination hoping to find secrets to use for their own gain, a fiendish pit fiend tracking on-the-run dealmakers, or any other force that could enlist you to be a hunter, merchant, spy, or messenger. For your loyalty, patience, and commitment they grant you an eldritch engine capable of becoming a mobile powerhouse, which often takes an appearance similar to your patron. A demon lord may gift an eldritch engine made of flesh and bone, where a lich crime boss may gift one with gilded flourishes and beautifully stained wood.
Expanded Spell List
The Maestro lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Maestro Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Eldritch Engine
Starting at 1st level, your patron gifts you a fraction of their power in the form of an eldritch engine. As an action you can harmlessly summon your eldritch engine in an unoccupied space within 5 feet for a duration of 24 hours. If the eldritch engine is destroyed, or if you use an action to shunt it into a dimensional space, it harmlessly shunts all occupants and items into the nearest unoccupied space, and disappears. You have proficiency with this vehicle and determine the design upon summoning. This feature can only be used once per long rest.
The eldritch engine is huge in size, can carry up to 6 medium sized creatures, and has 1500 pounds of cargo capacity. The eldritch engine can move autonomously and follows your mental commands as a free action. The eldritch engine has hit points equal to 4 times your Warlock level, an AC of 14, is immune to all conditions, and has a walking speed of 40 feet.
ENGINE
1. Train locomotive
2. Covered wagon
3. Bipedal cabin
4. Wooden creature
Uncanny Conductor
Starting at 6th level, you call on your patron to enhance your eldritch engine.
When a creature enters your eldritch engine it appears larger than it seems on outside. The interior of your eldritch engine acts as an extra-planar space made of 5 cubes, each cube 10 feet on either side. The contents are of your choosing, but they are nonmagical, cannot be taken out of the eldritch engine, or used to make weapon attacks. These created contents are not shunted out of the eldritch engine if it is destroyed or unsummoned. Food can be created inside of the eldritch engine, but provides no physical benefit. The engine can hold a maximum of 8 creatures, large or smaller, and can hold an unlimited weight of cargo as long as there is room.
Additionally, the eldritch engine's walking speed increases to 50 feet, and you can use your action to conduct the eldritch engine, which doubles its movement speed until the beginning of your next turn.
Ordnance Crescendo
Starting at 10th level, once per long rest, you can unleash the destructive and defensive potential of your eldritch engine. As an action, you conjure 6 cannons in the space around you. Each cannon can make a ranged spell attack against multiple targets within 120 feet. On a hit, the target takes 1d10 force damage. Your AC increases by the number of cannons that successfully hit their targets until the start of your next turn.
CANNONS
1. Ethereal naval cannons
2. Dragon-mouthed firecrackers
3. Suspended heavy crossbows
4. Magical whirlwind of blades
Unparalleled Pilot
Starting at 14th level, at the end of each long rest you can choose flying, burrowing, or swimming speed. Your eldritch engine acquires 40 feet this speed until you use this feature to choose another option.
Additionally, your eldritch engine's extra-planar space increases to 7 cubes and its walking speed increases to 60 feet.
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