Base Class: Warlock
Your patron is an elemental being of immense power, who controls earth, stone and anything in between. Their capabilities are frightening in its devastation, being able to cause earthquakes on a whim, destroy mountains and shape vast areas of terrain to whatever form they want. Many of the beings who fit this description are subterraneous; buried beneath several thousand feet of earth, stone and soil. They might be locked in a deep hibernation, or digging away in the cavernous depths below the surface, carving out earth and stone aimlessly.
Examples for beings that could fit the role of an Earthshaker patron are zaratans, ancient purple worms and Hilnarg, the Tunneling Titan.
Expanded Spell List
The Eartshaker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Earthshaker Expanded Spells
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5th |
Stone Sight
Starting at 1st level, your connection to your patron allows you to extend your senses through earth and stone. You gain 10 feet of tremorsense, which allows you to detect and pinpoint the origin of vibrations within a specific radius, provided that the source of the vibrations are in contact with the same ground or substance. It cannot detect flying or incorporeal creatures.
The range of your tremorsense increases to 20 feet at 14th level.
Whispers of the Earth
Also at 1st level, the elemental powers of your patron allows you to speak with creatures that have been wrought from earth and stone. You learn how to speak, read and write Terran, and have advantage on any Charisma checks you make while interacting with earth elementals.
Shifting Terrain
At 6th level, your magic inherently carries the ability to disturb and alter the ground. Whenever you cast a spell that affects an area using a warlock spell slot, you can choose to make that area automatically become difficult terrain. This change lasts for 1 hour, or until you choose to end it (requires no action by you).
Additionally, you are unhindered by difficult terrain caused by stone, earth or sand.
Mountain's Poise
At 10th level, you stand as sturdy as a mountain. Whenever you would be knocked prone or moved against your will, you can use your reaction to remain unaffected.
Earthen Aegis
At 14th level, your skin hardens to the solidity of rock. You gain resistance to non-magical bludgeoning, slashing and piercing damage.
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