Base Class: Wizard
“The Astralborns, in their quest to eliminate magic, developed quite an intriguing alternative means of controlling the elements. Astralborn books retrieved by The Fellowship detail something called ‘The Method’, a magic discipline based on science and consistency. It seemed quite promising, but the vast majority of Astralborns rejected its use. The flashing images of their great magic crisis still etched deep into their minds."
- The Unknown Scholar.
Wizards using The Method reject the randomness of magic. Will this firebolt hit? Will this fireball actually do adequate damage? Will this son of gun overcome this great psychic coercion? With their mysterious Omni-Tool and even more intriguing scientific mind, these questions are already answered. Along with their consistency, Method wizards are able to utilise the elements and rhythms around them to significantly bolster their attacks, casting powerful spells with slightly less effort on their part. Their scientific minds allow them to possess a powerful insight into the technological world, even allowing them to apply their knowledge in useful ways.
Method wizards are few and far between, the scientific secrets being securely locked behind Fellowship doors or in ancient Institute ruins. Still, this doesn't stop the odd explorer from acquiring an Omni Tool along a forest floor...
Omni Tool
When you select The Method at level 2, you inherit an item called the ‘Omni Tool’ which replaces your spell book. The Omni Tool can take on any appearance, perhaps taking the space of one of your eyeballs, a firearm or maybe a holographic piece of wire. Whenever you cast any wizard spells, they will most likely come from your Omni Tool. Astralborns are able to cast magic from their Omni Tool without triggering any Chronic Rhabdophobia symptoms
The Omni Tool allows the user to easily transcribe normal arcane spells into the tool itself. It will find a scientific and consistent way to recreate its transcribed spells. When transcribing a new spell, roll a d4. On a 4, you are able to transcribe the spell instantly without any time or gold cost. On a 1,2 or 3, you must transcribe the spell normally.
Scientific Benefit
Also at level 2, you are able to utilize the Omni Tool’s consistency to guarantee a certain outcome. As a bonus action, you are able to spend a first level spell slot or above to;
- Use your attack roll for any spell as your spell save DC plus your normal attack roll modifiers. Or,
- Use the average of a spell’s damage. Or,
- Remove one creature’s advantage to any saving throw for your current turn.
You can’t use this feature to replace an existing roll.
Harnessing The Rhythms
Beginning at level 6, you have utilized your Omni Tool enough for it to harness the energy around you, becoming remarkably efficient. You can treat a spell that does a certain type of damage as being one spell slot higher in terms of its effects depending on your environment. You can still upcast whilst using this benefit.
You can spend six hours to let the Omni Tool bathe in the essence it's in, giving its respective benefit until it’s replaced using this same method or cancelled using an action, though you will not receive any other benefits.
Fire: Hot places like deserts or the fire dimension.
Cold: Cold places like the arctic, or mountain peak.
Acid: Swamps and caves.
Poison: Swamps and forests.
Lightning: The Ocean and the sky.
Thunder: The Ocean and caves.
Force: Mountain peaks
Psychic: Dark environments
Radiant: Very bright environments
Necrotic: Dark environments and caves
Scientific Application
Starting at level 10, your extended practice of The Method has opened your mind to other technological innovations. You learn two artificer infusions and gain advantage on any saving throws and ability checks relating to technology (DM’s discretion).
Supreme Control
Beginning at level 14, your Omni Tool has begun to correct human error to perfect its functions. You can now use Scientific Benefit as a reaction to replace an existing roll.
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