Barbarian
Base Class: Barbarian

Your weapons are infused with ancient magics, allowing you to control them while raging. Attacks made by your weapons are counted as dealt by you, even if you're not holding them.

Blade Dance

Starting when you choose this path at 3rd level, you gain the ability to manifest weapons you're carrying.

Manifested weapons have a movement of 20 feet. Weapons further than 15 feet away of you are unsummoned and returned to your inventory.
Manifested weapons have an AC of 10 + your Strength modifier + Point cost (rounded down) and a maximum hit points of (3x (barbarian level + your wisdom modifier)).

When you make an attack, you don't attack yourself, but instead each of your weapons makes an attack. All weapon attacks of you happen at the same time.

If you stop raging, all weapons are unsummoned and returned to your inventory. Weapons that died before you stopped raging are also returned to your inventory.

Blade Points

When you start raging you can manifest your weapons. The maximum number of weapons is indicated by blade points.
Whenever your weapons die, you can use your bonus action to resurrect them. You can spent up to your maximum manifest points. If a weapon requires more than your maximum manifest points you cannot resurrect it. You regain all manifest points at the start of your turn.

Fighter Level

Blade Points

Manifest Points

3rd

2

1

6th

3

1.5

10th

4

2

14th

5

3

18th

6

4

 

Weapon
Weight

Point cost

0-1 lbs.

0.5

2-3 lbs.

1

4-5 lbs.

1.5

6-8 lbs.

2

9-15 lbs.

3

15+ lbs.

4

Recall Blade

Starting 6th level, when you would take damage from a melee attack, as a reaction you can recall a blade back to you. This blade is summoned directly into your hands, granting AC equal to (2 x its point cost) against the incoming attack. If this makes the attack miss, you may use the weapon to make an attack against the attacker.

Once you use this feature, you must finish a short or long rest before you can use it again.

Blade Storm

Beginning at 10th level, the movement speed of your blades becomes your walking speed + 10 feet.
Weapons now attack in quick succession of each other, starting at the lightest weapon. If one of your weapons hit, the next weapon of yours that turn has advantage against that target.

Thousand Blades

Starting at 14th level, you can create illusions of blades around yourself for 30 seconds or until you're knocked unconscious. While Thousand Blades is active, all enemies within 20 feet of you have their AC reduced by 2. Additionally, your weapon attacks score a critical hit on a roll of 19 or 20.

Once you use this feature, you must finish a long rest before you can use it again.

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