Warlock
Base Class: Warlock

Your patron is a great and noble Lord or Lady of the Elemental Plane of Fire: An ancient Phoenix. It is a creature that has seen gods come and go, and to whom a life-age of the Earth is as a single day. These beings are viciously protective of life and seek to burn out evil, especially those evils that would attempt to cheat the sacred cycle of life, death, and rebirth. A Great Phoenix will often send lesser Phoenix into the world to accomplish these ends. Few Phoenix are powerful enough to forge pacts with mortal races, but those that are draw their power from the Fires of Creation itself.

Expanded Spell List

The Great Phoenix lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Great Phoenix Expanded Spells
Spell Level Spells
1st cure wounds, faerie fire
2nd flaming sphere, lesser restoration
3rd daylight, beacon of hope
4th guardian of faith, wall of fire
5th flame strike, greater restoration

Firebird's Fury

At 1st level, you gain the ability to channel the radiant fires of your patron. As an action, for 1 minute,  when a creature you can see within 60 feet deals damage to you or a friendly creature, you can use your reaction to force the attacker to make a Dexterity saving throw. It takes 1d10 + your Warlock level in fire damage on a failed save, or half as much damage on a successful one.

Once you use this feature, you can't use it again until you finish a short or long rest.

Fire of Regeneration

Starting at 6th level, Your firey touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your warlock level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Elemental Wings

Starting at 10th level, your patron has revealed the ancient Fires of Creation to you and taught you secrets about them that not even Angels know. Your soul is now more Phoenix than mortal. You gain the ability to summon wings formed by hundreds of long, fiery feathers. When these wings are active, you gain a flying speed of 60 feet. You can create these wings as a bonus action on your turn, they last up to a number of hours equal to half your warlock level (per long rest) and can be summoned and dismissed at will.

Additionally, as an action, you can wrap yourself or another friendly creature within 5 feet of you in your wings to channel the fiery energy of Creation into their soul. The target regains 5d10 hit points. Once you use this feature you cannot use it again until you complete a short rest.

Searing Vengeance

Starting at 14th level, the radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes Fire damage equal to 2d8 + your Charisma modifier, and it is blinded until the end of the current turn.

Once you use this feature, you can’t use it again until you finish a long rest.

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