Cleric
Base Class: Cleric

the Gregorovitch priests, in honor of their founders interest in the mechanics within the earth named TikTokers or tiktok boys, gain their powers through introspection and devotion to the study of finding the secrets tied to these mysterious structures hidden underground, as well as all around us. 

 

finding secrets is only one part of being a Tiktoker, one must also be ready to feverishly debate a topic, as is tradition in gaining true understanding of the subject.

bonus proficienties

at level 1, gain proficiency on the Investigation check, if you are already proficient in investigation, you gain double proficiency. you also get proficiency in tinker tools and longswords.

channel greg

channel Divinity:

If I Crit: Gregorovitch always rewards preciseness and accuracy, both in combat and in research, when you critically hit a target with your attack roll, you can as a Reaction to channel Greg's accuracy and increase the critical damage to x3, rather than the normal x2.

Wall of Theories: When someone does or says something that can be debated, as a Reaction you can Summon a 15ft wide 15 ft high wall covered in sticky notes at any location within 120 ft from yourself the wall has a total HP of your spell casting DC times your proficiency. while within 5 ft of the wall, gain advantage on all investigation checks. the wall lasts until it is destroyed or 1 minute has passed.

Congrats, you played yourself

level 6, Cogs of fate

the Gregorovitch church has spent most of its existance studying the ancient cogs that run through the temple and inside the earth. with this knowledge, they can understand the true paths of fate, but for a price... on any check, save, or attack roll. you may choose to automatically succeed on the roll, even if the dice has already been rolled but before the outcome is made. however, fate will want what is owed to it, before yoy can use this ability again, the gm must at any point have you automatically fail an attack, save, or check of their choice. 

 planning ahead got Gregorovitch very far in life... he still died but he got pretty damn far. at level 14 you have unlocked the ability to think so far ahead that it all comes full circle. rolling a natural 1 on any intelligence skill check grants you an inspiration point

 

and this gun i found!

sometimes thinking is the problem, no think, only act. that is the beauty of guns. at level 8 if you are not already proficient in them, you are now proficient in firearms. once per long rest, you may supercharge a bullet from your gun with a spell, treating it like an attack roll, regardless of DC or effect, tbe spell does damage as would the guns normal damage, as well as the effects of the spell, though only affecting the creature or object hit by the bullet.

Watch its gonna be a 5, *rolls a 5*

the gears and Cogs of the universe have suddenly Made sense to you, understanding how this reality works (and possibly due to working too hard and needing some self care days).at level 17, before you roll a d20, call what number is going to be rolled, if you are correct, you may use your reaction to immediately cast *time stop*  which lasts 1 minute, however, at least 30 seconds of which (5 turns) must be spent entirely telling everyone frozen how you are a dice calling God and gloating. you may use this ability a number of times equal to your proficiency modifier.

domain spells

lvl 1 gain: remote access, thunderwave
lvl 3 gain: branding smite, zone of truth
lvl 5 gain:fly, lightning bolt
lvl7 gain:conjure knowbot, fabricate
lvl 9 gain: legend Lore, banishing smite

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2021 4:21:45 PM
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7/3/2021 5:55:08 PM
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