Cleric
Base Class: Cleric

Strength can manifest itself in many ways, but none are more important to clerics of strength then that of the physical. Ones mental strength is important, ones leadership is admirable, ones will, ones bravery, and ones intelligence are all honorable, but ones physical power is more divine than all the other forms of strength combined. The more strong a cleric of strength becomes, the more similar the cleric becomes to his god, and the more divine strength he can draw from his god as a result. A strength clerics acts of worship include prayer as much as they include push ups.

Domain Spells

You gain domain spells at the cleric levels listed in the Strength Domain Spells table. See the Divine Domain class feature for how domain spells work.

Strength Domain Spells
Cleric Level Spells
1st Feather Fall , Expeditious Retreat
3rd Enlarge/Reduce, Enhance ability
5th Haste, Water Breathing
7th Freedom of movement, Stoneskin
9th Greater restoration, Arcane Hand

Bonus Proficiencies

1st-level Strength domain feature

You gain proficiency with Athletics and martial weapons.

Blessing of Strength

1st-level Strength domain feature

You can invoke the power within to enhance an ally. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally's movement speed increases by 10, their jump distance is doubled, and they advantage on Strength checks until the end of the next turn.

Channel Divinity: Feat of Strength

2nd-level Strength domain feature

 As a bonus action, you can use your Channel Divinity to grant divine strength to weapon strikes. You or a creature you can see within 30 feet from you has enhanced weapon strikes for one minute. When they hit a creature with a weapon attack they can push the creature 5 feet back. If the creature is pushed into an obstacle or another creature, they both take additional force damage equal to your Wisdom modifier.

Might of the Gods

6th-level Strength domain feature.

As an reaction, whenever a creature you can see within 30 feet from you makes a Strength based roll, you can add half your cleric level to the roll. If they succeed, they gain an effect to the action. Depending on the action succeeded, a unique effect occurs:

Ability check. Until the end of their next turn, they count as two sizes larger, but their size does not change. 

Saving throw. Until the end of their next turn, their speed can't be reduced and cannot be moved against their will

Attack roll. Until the end of their next turn, a creature hit by their attacks must succeed on a strength saving throw against your spell save dc or be knocked prone.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Divine Strike

8th-level Strength domain feature

You gain the ability to infuse your weapon strikes with the supernatural force. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Legendary Strength

17th-level Strength domain feature

Whenever you make a Strength based ability check, saving throw, or attack roll, you can treat a roll of 8 or lower on the d20 as an 9. 

In addition, after you successfully hit a creature with a divine strike, you can deal Divine Strike damage to creatures of your choice within 10 feet of the creature.

Previous Versions

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7/4/2021 6:26:27 AM
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