Cleric
Base Class: Cleric

 

 
 
 
 
 

Domain Spells

1st-level Sun Domain feature

You gain domain spells at the cleric levels listed in the Sun Domain Spells table. See the Divine Domain class feature for how domain spells work.

Sun Domain Spells
Cleric Level Spells

1st

Faerie fire, Hellish Rebuke

3rd

Spiritual Weapon, Branding Smite 

5th

Counterspell, Daylight

7th

Fire Shield, Wall of Fire

9th

Immolation, Flame Strike

 

Radiant Joy

1st-level Sun Domain feature

You gain resistance to fire damage when you choose this domain. You are also proficient with heavy armor if you were not already. 

 
 

Disciple of Fire and Ash

1st-level Sun Domain feature

Also starting at 1st level, gain access to Burning palm. An unarmed attack that deals radiant damage. 

 

Channel Divinity: Raging Inferno

 2nd-level Sun Domain feature 

Starting at 2nd level you can use Channel Divinity to punish another creature. When casting a spell or attacking, if it lands, you can use Channel Divinity to deal additional radiant damage to the target. The damage equals 5 + your Wisdom modifier (minimum of 1).
 
 
 

Basking Glow

 6th-level Sun Domain 

As an action rain upon three people of your choice a blinding radiance. Choose either to heal or damage them for 3d8 + your Wisdom modifier . This can be done 1 + your Wisdom score and is restored upon a long rest. 

 
 

Divine Strike

 8th-level Sun Domain

 At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8  radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
 
 

Heart of Flame

17th-level Sun Domain feature

At 17th level, you become immune to fire damage and can cast Meteor Swarm without expending a spell slot. This can be performed once per Long rest.