Base Class: Paladin
Let no man stand above you. Let no man stand beneath you.
You are a shining symbol of self-reliance, radiating capability, and strength. In the face of adversity, you don’t look to a higher power. You look to yourself and those you trust, and together, you find your path forward.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | detect evil and good, heroism |
| 5th | branding smite, zone of truth |
| 9th | haste, lightning bolt |
| 13th | private sanctum, fire shield |
| 17th | flame strike, mass cure wounds |
Channel Divinity
You gain two new Channel Divinity options:
Liberate - As an action, you can channel a wave of liberation at a target creature within 50 feet of you. Choose one of the following effects:
• Dispel any charm effects placed on the creature, dispel any spell or magical effect which has paralyzed the creature, and remove the grappled or restrained conditions from the creature.
• Break any physical bonds (magical or not) restraining the creature.
• The creature makes a Charisma saving throw equal to your spell save DC. On a failed save, one of its allies or minions gains a sense of independence, becoming hostile to its leader or authority figure.
Follower's Retribution - As an action, you call upon your deepest sense of independence and the divine strength it gives you. Choose a target creature within sight who has allies or minions nearby. The target suffers psychic damage, plus an additional for each minion or ally within 20 feet of it.
Independent Thought
Beginning at 7th level, you have achieved a permanent aura of independence. You and friendly creatures within 10 feet of you are immune to charm effects while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Zero to Hero
Starting at 15th level, you are always under the effects of the heroism spell.
Freedom Fighter
At 20th level, once per long rest, you may spend an action to become a living symbol of freedom and independence. You begin radiating positive energy that tyrants everywhere fear. You gain the following effects for one minute:
• You have advantage on attack rolls against any creature who has allies or minions within 30 feet of you.
• When attacking a creature, you deal an additional psychic damage for each of its minions or allies within 30ft feet of it or you, up to a maximum of .
• Once per round when you land an attack on a creature, it makes a Charisma saving throw against your spell DC. On a failure, one ally or minion of the creature that can see and hear you that you choose is permanently no longer loyal to the creature you attacked.
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