Base Class: Barbarian
The idea behind this spirit totem is to make a barbarian that is excitable as a snake, using precise attacks but very deadly and devastating. It doesnt mean that his rage is less intense, its just exploited in a different way.
Spirit Seeker
Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the Beast Sense and Speak With Animals spells, but only as rituals.
Totem Spirit
At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object that incorporates a part of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit.
Your totem animal might be an animal related to the one listed here but more appropriate to your homeland.
Snake:
You lose proficiency in strenght saving throws.
You gain proficiency in dexterity saving throws.
While raging, you no longer have advantage in Strength checks and Strength saving throws.
While raging, you have advantage in Dexterity checks and Dexterity saving throws.
While raging, you may use dexterity instead of strenght when you make attacks (as long as the weapon allows you to use dexterity). You still gain the benefits of rage.
While raging, you gain the cunning of a snake. If you are 10 feet away from an enemy, you may charge that distance. If you do and take the attack action, you gain advantage on your first attack roll against that enemy. You may do this only once per turn and an amount of times equal to your dexterity modifier. You regain all expended uses after a short rest.
You may use your bonus action to choose a creature engaged at melee distance with yourself and give it disadvantage on opportunity attacks against you.)
Aspect of the Beast
At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.
Snake:
You have observed and understood the way snakes hunt. You gain proficiency in stealth and survival skills. You gain resistance to poison damage and advantage in constitution saving throws to avoid being poisoned.
You are proficient with the poisoner's kit but only when you are working with animal venoms.
Spirit Walker
At 10th level, you can cast the Commune With Nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.
Totemic Attunement
At 14th level you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.
Snake:
You may use a bonus action to purge your body and shed skin to remove any condition that affects you but only if its been affecting you for over one turn. If you do, you also recover 1d12 hit points. You may do this an amount of times equal to your proficiency bonus.You recover all expended uses after a long rest.
Previous Versions
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7/5/2021 11:52:52 PM
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